The way of the Devil Tiger is a simple method of undeniable ferocity coupled with unstoppable aggression in the face of the enemy. Rumor has it that the style originated with a particularly martial sect of orcs or hobgoblins that used their rage and sharpened it with discipline. By focusing the cold rage within a warrior’s heart and combining that power with calculated skill and intellect, the Devil Tiger practitioner is a force of remorseless warfare that is capable of truly devastating shows of force. While lacking the subtle elegance of other disciplines, the Devil Tiger discipline is a blunt instrument of effective force, and thus is a widely taught school of combat throughout the whole of the world. Where there is battle, there will be the Devil Tiger discipline. The practitioners of this discipline are widely varied lot, as many races, religions, and creeds can find members who use this discipline. The disciples of the Devil Tiger have a few unifying principles, however, and that is firstly survival. All disciples of the Devil Tiger are survivors of hardships in battle, trading blows stoically and fighting on with indomitable will to live to fight again. This drive to victory makes many of them very taciturn, but others simply shrug off the spectre of death focus more on the moment. The associated skill for the Devil Tiger discipline is Survival, and its associated weapons are the battleaxe, longsword, two-bladed sword, greatsword, orc double axe, and morningstar. Maneuver List 1st Level Shoulder Rush – Strike: Make a bull rush or overrun attempt with a +4 bonus; attempt does not provoke attacks of opportunity. Stance of Aggression – Stance: While in this stance the disciple suffers a -2 penalty on all attack rolls but gains +1d6 points of damage on successful attacks. Rush to the Fray – Strike: The martial disciple gains a +2 damage bonus on a charge attack, and ignores attacks of opportunity Crushing Blow – Strike: A powerful overhand blow that inflicts an additional +1d6 points of damage, enemy is left flat-footed until their next turn. Tiger’s Swipe – Strike: A forceful strike that suffers a -2 penalty to hit but adds +4 to damage, or +6 to damage if used with a two-handed weapon. Running Hunter’s Stance – Stance: While in this stance, the disciple gains +10ft to movement speed. 2nd Level Aftershock – Boost: Add an additional 10 points of damage to a successful charge attack. Crippling Strike – Strike: Melee attack that adds +2d6 points of damage and the enemy gains the bleeding condition. Devastating Rush – Strike: Make a charge attack that inflicts an additional 2d6 damage and ignores damage reduction and hardness. Raging Tiger Pounce – Strike: Charge at a target without provoking attacks of opportunity; make a full attack on the target. Tiger Strikes Back – Counter: Make a counter attack as an immediate action after being struck in melee combat with a +2 bonus to the attack roll. 3rd Level Stance of the Devil Tiger – Stance: The martial disciple and the equipment he is using is considered one size category larger. Disparity Blow – Strike: Make a melee attack against a target, if successful make an immediate trip attempt against them without provoking attacks of opportunity. Frenzy Strike – Strike: Make a melee attack with all wielded weapons against a single target and inflict the result of the disciple’s Survival check in damage. Blade-breaking Strike – Counter: Make an immediate sunder attempt against an attacker’s weapon when they attack. 4th Level Impaling Strike – Strike: Melee attack adds +4d6 damage and ignores damage reduction and hardness and inflicts 1d4 points of Constitution damage. Shrug It Off – Counter: - Make an opposed Survival check against a foe’s attack roll to negate an attack that inflicts hit point damage. Overshock – Boost: Add an additional 20 points of damage on a successful charge attack and the attack ignores the target’s damage reduction. Tiger Lord’s Swipe – Strike: A vicious strike that suffers a -4 penalty to attack rolls but adds an additional 20 points of damage or an additional 35 points of damage if the weapon is wielded two-handed. 5th Level Cornered Frenzy Strike – Strike: Make a melee attack with all wielded weapons against all threatened foes and inflict the result of the disciple’s Survival check in damage. Meteoric Collision – Strike: While performing a bull rush as part of a charge, the enemy suffers 6d6 points of damage in addition to the effects of the bull rush attempt. Lightning Step – Boost: Change direction once during a charge and negate the movement penalty for harsh terrain. Dizzying Blow – Strike: A powerful charge inflicting an additional 10d6 points of damage and potentially leaves the enemy nauseated. 6th Level Skirmisher’s Stance – Stance: While in this stance, if the character moves 10ft or more in a round, he inflicts an additional 2d6 points of damage and gains a +2 dodge bonus to his AC. Charge of the Battle Tiger – Strike: Charge attack that adds an additional 12d6 to damage and potentially knocked prone Blade of Fury – Boost: Add your initiator level to attack and damage rolls on a charge attack. Shield-breaking Strike – Strike: Make a melee attack against a target, and in lieu of damage inflict the broken condition on their armor or shield and subtract 4 from their armor or shield bonus to AC (not to exceed the total armor or shield bonus) until it is repaired. 7th Level Hell Cat’s Frenzy – Strike: Make a melee attack with all wielded weapons against all threatened foes and inflict the double the result of the disciple’s Survival check in damage. Blood-spray Strike – Strike: Melee attack adds 8d6 damage and ignores damage reduction and hardness and inflicts 2d4 points of Constitution damage. Disaster Shock – Boost: Add an additional 40 points of damage on a successful charge attack and the attack ignores the target’s damage reduction and potentially stuns the target. 8th Level Meteoric Crash – Strike: While performing a bull rush as part of a charge, the enemy suffers 10d6 points of damage in addition to the effects of the bull rush attempt; if the foe is bull rushed more than 10ft then he may be knocked prone. Unbreakable Tiger Guard – Counter: Make an opposed Survival check against a foe’s attack roll to negate an attack that inflicts hit point damage and gain temporary hit points equal to twice the disciple’s initiator level.. Stance of the Iron Tiger – Stance: While in this stance, double the disciple’s Strength bonus to damage and gain DR 5/-; disciple is treated as Large size for some effects. 9th Level Unstoppable Force of the Tiger Lord – Strike: Make a charge attack against a target without provoking attacks of opportunity and at the end of the charge the disciple makes a full attack adding his initiator level to attack and damage rolls and bypasses hardness and damage reduction; critical hits on this maneuver confirm automatically. |