Legend has it that the legendary Temple of Nine Swords was almost the Temple of Ten Swords. It is said that when Reshar first learned the White Raven discipline, it was a vastly different discipline than it is today. While all other disciplines had one master to represent them at the Temple, Reshar chose two to represent White Raven perhaps symbolizing its reliance on unity in battle. The two masters were a pair of master warlords: Lord Vyrist, a knight renowned throughout the world as the White Tower, and the equally legendary Scarlet Bravura General, Commander Gurran. However, the two brothers had very different views of the White Raven discipline, and the nature of command. Vyrist believed that White Raven should embody the principles of command and authority, using allies and comrades as little more than weapons. Gurran, however, believed that a commander must sacrifice himself for the sake of those serving him, and that this is what White Raven must be. The two masters eventually grew cold to each other, beginning to hate their counterparts. Finally, in a fit of anger, Lord Vyrist lashed out at Gurran over an argument, thirsting for his blood. Though the fight was soon ended by Reshar’s mediation, Commander Gurran could no longer stay. He left the Temple, and codified what he alone knew of the White Raven style into a new discipline that took its name from his title, Scarlet Bravura. His techniques were forever lost to the White Raven adepts of the Temple, only learned by an elite cadre of disciples that came to the Commander after his exile. The Scarlet Bravura discipline's associated skill is Perform (Oratory), relying on inspiring speeches and comforting words. The associated weapons of the Scarlet Bravura discipline are the bastard sword, greatsword, lance, rapier, and spiked shield.
Because the Scarlet Bravura discipline was never taught widely at the Temple of the Nine Swords or any similar center of training, most martial adepts do not know any maneuvers from it, or even know it exists. Only Crusaders and Warblades can learn maneuvers from the Scarlet Bravura discipline. There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Scarlet Bravura discipline at character creation, you simply replace one discipline that adept could normally learn maneuvers from with the Scarlet Bravura discipline.
The other way is to seek out a master of the Scarlet Bravura discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline, and to learn Scarlet Bravura from them.. You must train for a month under the master, or spend a month in research, and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Scarlet Bravura discipline. In addition, you may exchange your maneuvers known for maneuvers of the Scarlet Bravura discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal. |
The Demented One | 12-31-2008 12:59 PM |
Re: Just Who The Hell Do You Think We Are!? [Discipline] 1st level Adaptive Stratagem: Strike–Allies gain either +2 bonus on attack rolls or +1/level bonus on damage against foe you strike. Commander’s Exhortation: Counter–Allow gains an additional attack of opportunity, deals +1d6 damage. Lunging Assault: Strike–Attack deals +2d8 damage, you are flatfooted. Reckless Offense: Stance–Enemies you hit take -2 penalty on attacks against other allies.
2nd level Sheathing the Blade: Counter–Disarm an enemy by allowing them to hit you. Tide of Battle: Boost–Ally makes a single attack, you become flat-footed if it misses. Valiant Defense: Counter–Exchange places with ally after it is attacked.
3rd level Commander’s Aegis: Stance–Allies gain bonus on attack and damage rolls against enemies that hit you in melee. Daring Rescue: Counter–Ally may move out of spell’s area, but you must move into it. Hero’s Sacrifice: Strike–Attack deals +2d6 damage, you may take penalty to AC to grant an ally bonus to damage.
4th level Assassin-Slaying Ruse: Strike–Attack all flanking enemies, make targets flat-footed. Risky Gambit: Boost–Attacks provoke attacks of opportunity but deal extra damage. Scarlet Duelist Strike: Strike–Attack deals +4d6 damage, target cannot attack anyone other than you.
5th level Headlong Assault: Strike–Charge deals +5d6 damage, allies are treated as charging when making attacks against target. Moment of Weakness: Strike–Attack deals +5d6 damage, provokes attack of opportunity. If it misses, target loses their next standard action. Scarlet Banner of Triumph: Stance–Attacks against you provoke attacks of opportunity from your allies.
6th level Accidental Feint: Counter–You or ally rerolls melee attack that misses, enemy loses Dexterity bonus to AC against it. Resounding Iron: Strike–Attack stuns either you or foe.
7th level Brothers in Blood: Boost–Successful attack allows ally to move up to half speed and attack. Unified Onslaught: Strike–Attack deals +6d6 damage, knocks enemy back. Allies’ attacks also knock back enemy for 1 round.
8th level Oath of the Unfailing Commander: Stance–Enemies cannot attack allies adjacent to you, you gain temporary hp when you are attacked. Surging Attack: Boost–Allies gain 25 temporary hp and may each take standard action.
9th level Ultimate Sacrifice, Ultimate Victory: Strike–Attack deals +15d6 damage and all allies gain bonus on attack rolls, damage rolls, saving throws, and to AC. However, your AC drops to 0 and you automatically fail all saving throws for 1 round.
1st levelSpoiler Adaptive Stratagem Scarlet Bravura (Strike) Level: Crusader 1, Warblade 1 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: One round
With a wide, powerful swing, you can knock your foe off balance, leaving them open to attack by your allies. As part of this maneuver, you make a single melee attack against an opponent. If the attack is successful, that foe is thrown off balance. For 1 round, whenever one of your allies attacks that enemy, they gain their choice of a +2 bonus on their attack roll, or +1/initiator level bonus on their damage roll. They must choose which bonus to apply before they make their attack roll.
Commander’s Exhortation Scarlet Bravura (Counter) Level: Crusader 1, Warblade 1 Initiation Action: Immediate action Range: 60 ft. Target: One ally Duration: Instantaneous
With a shout of warning or an encouraging battle cry, you spur on your allies to attack. Whenever an enemy provokes an attack of opportunity from one of your allies, you may initiate this maneuver. If you do, that ally may make the attack of opportunity without it counting as their one attack of opportunity for that round, and it deals an additional 1d6 damage if it hits.
Lunging Assault Scarlet Bravura (Strike) Level: Crusader 1, Warblade 1 Initiation Action: 1 standard action Range: Melee attack Target: One creature
Thinking without regard for yourself, you deliver a punishing blow to your foes. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 2d8 damage, but you are flatfooted.
Reckless Offense Scarlet Bravura (Stance) Level: Crusader 1, Warblade 1 Initiation Action: Swift action Range: Personal Target: You Duration: Stance
Dealing out powerful blows, you mark yourself as so dangerous a threat that your foes cannot ever let their guard down against you. Even as they strike at your allies they cannot help but look back a you, giving your allies a chance to dodge the blow. Whenever you deal damage to an enemy with a melee attack, that enemy takes a -2 penalty on all melee attacks it makes against your allies. The penalty lasts until you damage another foe. If an enemy reduces you to -1 hp or less while you are in the reckless offense stance, it takes a -2 penalty on all attack rolls for as long as your hp remains below 0, never sure that you are truly down.
2nd levelSpoiler Sheathing the Blade Scarlet Bravura (Counter) Level: Crusader 2, Warblade 2 Initiation Action: Immediate action Range: Personal Target: You Duration: Instantaneous
With reckless abandon, you disarm your foe by letting them strike you, catching their blade in your very flesh. Whenever an enemy makes a melee attack against you, before they make their attack roll, you may initiate this maneuver. If you do, you lose your Dexterity bonus and any dodge bonuses to AC. However, if the attack hits, the weapon lodges in your flesh, automatically disarming the foe of it. You may take a move action to draw the weapon out of your flesh, dealing no damage to yourself thanks to this technique. You can only disarm foes of slashing and piercing weapons with this maneuver.
Tide of Battle Scarlet Bravura (Boost) Level: Crusader 2, Warblade 2 Initiation Action: Swift action Range: 60 ft. Target: One ally Duration: Instantaneous
With a shouted command, you lead your allies to attack, your attention perfectly focused on their offense. When you initiate this maneuver, one of your allies may make a single melee attack at their highest base attack bonus as an immediate action. However, if their attack misses, then you become flatfooted.
Valiant Defense Scarlet Bravura (Counter) Level: Crusader 2, Warblade 2 Initiation Action: Immediate action Range: 5 ft. Target: One ally Duration: Instantaneous
With a quick push, you shove your allies out of harm’s way, taking the blows that were meant for them. Whenever an enemy makes a melee attack against an ally adjacent to you, before they make the attack roll, you may initiate this maneuver. You and the targeted ally exchange places, and the attack is made against you, instead of that ally.
3rd levelSpoiler Commander’s Aegis Scarlet Bravura (Stance) Level: Crusader 3, Warblade 3 Prerequisite: One Scarlet Bravura maneuver Initiation Action: Swift action Range: Personal Target: You Duration: Stance
A warlord’s surest shield is the courage of his allies. While in this stance, your comrades deliver devastating blows to foes who dare strike you. You take a -2 penalty to AC while in this stance. Whenever an enemy damages you with a melee attack, your allies gain a +2 bonus on attack rolls and a bonus equal to half your initiator level on damage rolls made against it until the beginning of its next turn. If an enemy reduces you to -1 hp or less while you are in the commander’s aegis stance, then your allies gain the bonuses to attack and damage rolls against it for as long as your hp remains below 0.
Daring Rescue Scarlet Bravura (Counter) Level: Crusader 3, Warblade 3 Prerequisite: One Scarlet Bravura maneuver Initiation Action: Immediate action Range: 60 ft. Target: One ally Duration: Instantaneous
You dive headlong into the blast of a spell to deliver your allies from it. Whenever an enemy uses an ability with an area of effect that includes one of your allies, you may initiate this maneuver. You may move up to your base land speed, but must end your movement within the area of the ability. If you do, then that ally may then move up to their base land speed, although they must end their movement in the first square outside the ability’s area that they enter.
Hero’s Sacrifice Scarlet Bravura (Strike) Level: Crusader 3, Warblade 3 Initiation Action: 1 standard action Prerequisite: One Scarlet Bravura maneuver Range: Melee attack Target: One creature Duration: One round
With a surge of effort, you can attack and inspire your allies in battle, even at the cost of leaving you open to attack. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 2d6 damage, and you may choose to take a penalty to your AC up to your base attack bonus until the beginning of your next turn. If you do, one ally within 60 ft. of you that saw you make the attack gains a bonus on all damage rolls equal to the amount of the penalty you took to AC until the end of its next turn.
4th levelSpoiler Assassin-Slaying Ruse Scarlet Bravura (Strike) Level: Crusader 4, Warblade 4 Initiation Action: Full round action Prerequisite: One Scarlet Bravura maneuver Range: Melee attack Target: All adjacent creatures Saving Throw: Reflex negates
Luring your foes into a flanking position around you, you then lash out in a whirling swing, catching them off guard and leaving them open to your allies’ attacks. When you initiate this strike, make a melee attack against every enemy adjacent to you. Resolve each attack separately. Each enemy damaged by this strike must make a Reflex save, DC 14 + your Charisma modifier, or become flat-footed.
Risky Gambit Scarlet Bravura (Boost) Level: Crusader 4, Warblade 4 One Scarlet Bravura maneuver Initiation Action: Swift action Range: Personal Target: You Duration: One round You lure your foes into overextending themselves by leaving yourself open to their counterattacks, hoping to strike a crushing blow before you yourself are struck down. Every melee attack you make this round provokes an attack of opportunity from the enemy you attack. However, every melee attack you make this round deals an additional amount of damage equal to 1d6 + 1/initiator level. The bonus damage increases by 1d6 for every attack of opportunity you have provoked this round, including the attacks provoked by this maneuver.
Scarlet Duelist Strike Scarlet Bravura (Strike) Level: Crusader 4, Warblade 4 Initiation Action: 1 standard action Prerequisite: One Scarlet Bravura maneuver Range: Melee attack Target: One creature Duration: Three rounds
Saving Throw: Will partial
You wound a foe with a menacing strike, goading them into believing you are the only foe worth facing. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 4d6 damage, and the creature hit must make a Will save, DC 14 + your Charisma modifier. If it fails the save, then it cannot attack any of your allies for 3 rounds, only you. It is not compelled to attack you.
5th levelSpoiler Headlong Assault Scarlet Bravura (Strike) Level: Crusader 5, Warblade 5 Initiation Action: Full round action Prerequisite: Two Scarlet Bravura maneuvers Range: Melee attack Target: One creature Duration: One round
You charge a foe with reckless bravery, leaving it battered and bruised while inspiring your allies. As part of this maneuver, you charge an opponent. If your charge attack hits, it deals an additional 5d6 damage. In addition, any melee attacks made by your allies against that enemy are treated as being made as part of a charge for determining what bonuses (but not penalties) they receive.
Moment of Weakness Scarlet Bravura (Strike) Level: Crusader 5, Warblade 5 Initiation Action: 1 standard action Prerequisite: Two Scarlet Bravura maneuvers Range: Melee attack Target: One creature Duration: One round
With a calculated appearance of weakness, you attack a foe, forcing them to overplay their hand. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 5d6 damage. The attack provokes an attack of opportunity from the enemy you attack. If they choose to make it, but they miss you, they are unable to take standard actions for 1 round.
Scarlet Banner of Triumph Scarlet Bravura (Stance) Level: Crusader 5, Warblade 5 Prerequisite: Two Scarlet Bravura maneuver Initiation Action: Swift action Range: Personal Target: You Duration: Stance
A warlord triumphs not by single-handedly dispatching his foes, but by leading his allies to victory without thinking of his self. While in this stance, you leave yourself open to attack, knowing that your wounds will only fuel your allies’ rage. While in this stance, you take a -4 penalty to AC. Any enemy that makes a melee attack against you provokes attacks of opportunity from all of your allies that can reach that enemy. If an enemy reduces you to -1 hp or less while you are in the scarlet banner of triumph stance, then any melee attack it makes provokes attacks of opportunity from your allies for as long as your hp remains below 0.
6th levelSpoiler Accidental Feint Scarlet Bravura (Counter) Level: Crusader 6, Warblade 6 Prerequisite: Two Scarlet Bravura maneuver Initiation Action: Immediate action Range: 60 ft. Target: You or one ally Duration: Instantaneous
A skilled warrior can parlay a missed attack into a cunning feint, striking his foe in his moment of weakness. Whenever you or one of your allies within 60 ft. makes a melee attack that misses, you may initiate this maneuver. You or your ally may reroll the attack roll, and the enemy is flatfooted against the attack.
Resounding Iron Scarlet Bravura (Strike) Level: Crusader 6, Warblade 6 Initiation Action: 1 standard action Prerequisite: Two Scarlet Bravura maneuvers Range: Melee attack Target: One creature Duration: One round Saving Throw: Fortitude partial
You strike with brutal power, a blow that could knock your foes senseless...or possibly you. As part of this maneuver, you make a single melee attack against an opponent. If it hits, then you and your opponent make opposed Fortitude saves. The loser is stunned for 1 round.
7th levelSpoiler Brothers in Blood Scarlet Bravura (Boost) Level: Crusader 7, Warblade 7 Prerequisite: Three Scarlet Bravura maneuver Initiation Action: Swift action Range: Personal Target: You Duration: One round
You draw your allies into a pincer formation around a foe, attacking it from all sides. If you successfully damage a foe with a melee attack this round, you may allow one ally you can see to move up to half its base land speed. If it ends its movement adjacent to the enemy you struck, it may then make a single melee attack against it at its highest base attack bonus as an immediate action. Regardless of how many times you successfully damage a foe this turn, you may only allow an ally to move and attack once per initiation of this maneuver.
Unified Onslaught Scarlet Bravura (Strike) Level: Crusader 7, Warblade 7 Initiation Action: 1 standard action Prerequisite: Three Scarlet Bravura maneuvers Range: Melee attack Target: One creature Duration: One round
Attacking with concerted force, you and your allies drive a foe across the battlefield. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 6d6 damage and the enemy is knocked back 5 ft. Until the beginning of your next turn, any attack one of your allies makes against that creature deals an additional amount of damage equal to your initiator level, and the ally may choose to knock the creature back 5 ft.
8th levelSpoiler Oath of the Unfailing Commander Scarlet Bravura (Stance) Level: Crusader 8, Warblade 8 Prerequisite: Three Scarlet Bravura maneuver Initiation Action: Swift action Range: Personal Target: You Duration: Stance
A true warlord is willing to make any sacrifice to defend his allies. By making the oath of the unfailing commander, you stand resolute, your menacing presence drawing your enemies to you alone. While in this stance, you take a -4 penalty to AC. However, your enemies cannot attack any ally adjacent to you, and take a -5 penalty on any attacks rolls made against all allies within 60 ft. of you (If two characters are both in the oath of the unfailing commander stance, then neither gains the benefits of their ally's stance). In addition, your loyalty to your comrades sustains you as you fight. Whenever an enemy makes a melee attack against you, as long as at least one ally is adjacent to you, you gain an amount of temporary hp equal to your initiator level. Regardless of how many times you are attacked, you can only gain this temporary hp once per round. If an enemy reduces you to -1 hp or less while you are in the oath of the unfailing commander stance, then all enemies take a -5 penalty on all attack rolls for as long as your hp remains below 0.
Surging Attack Scarlet Bravura (Boost) Level: Crusader 8, Warblade 8 Prerequisite: Three Scarlet Bravura maneuver Initiation Action: Full round action Range: 60 ft. Target: All allies Duration: Instantaneous
One word, one command, one battle cry can turn the tide of a battle. When you initiate this maneuver, all allies within 60 ft. of you find their fighting spirit renewed, gaining 25 temporary hp that last until the end of the encounter. In addition, each one may immediately take a standard or move action. You must be at half your maximum hp or less to initiate this maneuver. If you are at 10 or less hp, you may initiate this maneuver as a move action.
9th levelSpoiler Ultimate Sacrifice, Ultimate Victory Scarlet Bravura (Strike) Level: Crusader 9, Warblade 9 Initiation Action: 1 standard action Prerequisite: Four Scarlet Bravura maneuvers Range: Melee attack Target: One creature Duration: One round
It is said that when Commander Gurran left the Temple of Nine Swords, Reshar himself tried to stop his flight, begging him to stay. The Master of Nine is said to have asked the Scarlet Bravura General why he left, what he believed the nine disciplines lacked. Commander Gurran’s response is a legendary one word reply: “Sacrifice.” The pinnacle of the discipline he created embodies this principle, sacrificing all to assure victory. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 15d6 damage, and confers several bonuses on all your allies for 1 round. They gain a +5 bonus on all attack rolls, any melee attack they make deals an additional 2d6 + 1/initiator level damage, and they gain a +5 morale bonus on all saving throws and to AC. However, until the end of your next round, your AC falls to 0, and you automatically fail all saving throws. If you die while suffering from the penalties of ultimate sacrifice, ultimate victory, then the bonuses it confers on your allies last for the duration of the encounter, rather than for 1 round.
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