The Silver Crane is a goodly discipline and may only be learned and used by those crusaders who have a good alignment who is channeling a good aligned outsider (such as an Argent Oracle). It focuses on strong strikes designed to combat evil, defensive abilities to protect those in need, and celestial insight to combat foes. Students of the Silver Crane rely on the oracular abilities of their celestial patron to guide their abilities and bring them safely through battle by seeing danger before it happens and anticipating the movements of their foes. The Silver Crane discipline's associated skill is Spot, and its associated weapons are the longsword, longspear, scimitar, light pick, halberd, and two bladed sword. (Silver Crane is available to Crusaders instead of Devoted Spirit) Author's Note: Holy damage is a simplified term that refers to damage that is only inflicted on evilly aligned creatures, and is capable of bypassing any DR that is */Good. Holy damage does no damage to good creatures, and 1/2 damage to neutral creatures. All Silver Crane maneuvers are supernatural in nature. Maneuver List 1st level Flickering Strike: Strike- Roll two attack rolls, use the better of the two rolls to determine result. Crane Step: Boost- Make a free 5-ft step. Flashing Wings: Strike- Melee attack that grants you a +2 AC bonus for the turn. Silver Crane Stance: Stance- Gain a +4 bonus to initiative checks and Reflex saves. 2nd level Defensive Step: Counter- Make Spot check opposing opponent's attack roll, if successful make a free 5-ft step to evade the attack. Emerald Displacement Strike: Strike- Make a successful melee attack, target suffers 20% miss chance for 1d4 rounds. Blessed Pinions: Strike- Melee attack deals an additional 2d6 holy damage, strikes incorporeal creatures or possessing creatures without harming the host. 3rd level Exorcism Strike: Strike- Melee attacks inflicts an additional 6d6 holy damage to undead and evil outsiders; chance to daze. Silver Knight's Blade: Strike- Melee attack inflicts an additional 4d6 points of damage, heals that damage to initiator or nearby ally. Waltz of the Silver Crane: Stance- Do not provoke attacks of opportunity by moving through threatened squares, ignore terrain difficulties. 4th level Sapphire Displacement Strike: Strike- Make a successful melee attack, target suffers 50% miss chance for 2d4 rounds. Sacred Pinions: Strike- Melee attack deals an addition 5d6 holy damage, strikes incorporeal or possessing creatures and stuns them for 1d4 rounds. Silver Crane's Leap: Boost- Make a free 15ft step without provoking attacks of opportunity. 5th level Stance of the Crane Knight: Stance- Gain spell resistance against the spells and powers of evil outsiders and undead, see evil possessing spirits. Argent Knight's Lance: Strike- Make a successful charge attack, inflicts an additional 8d6 points of damage, heals initiator and all allies within 30ft for 25 hit points. Emerald-Tipped Feathers: Counter- Gain DR 20/- against a single attack. 6th level Holy Pinions: Strike- Melee attack deals an additional 10d6 holy damage, strikes incorporeal or possessing creatures and makes them corporeal for one minute. Argent King's Scepter: Strike- Make a successful melee attack, inflicts an additional 12d6 points of damage, heals initiator 50 points of damage. 7th level Holy Rush: Boost- Instantly move to a nearby ally's adjacent square without provoking attacks of opportunity. Diamond Displacement Strike: Strike- Make a successful melee attack, target is rendered blind and deaf permanently. Diamond-Tipped Feathers: Counter- Gain DR 30/- for one round or shed one current effect upon the initiator. 8th level Diamond Wings of the Imperial Crane: Stance- Initiator gains an insight bonus to Initiative, to hit and damage rolls. Celestial Pinions: Strike- Melee attack that strikes incorporeal creatures, inflicts an additional 15d6 points of holy damage or slays incorporeal creatures. 9th level Strike of Silver Exorcism: Strike- Melee attack inflicts +80 holy damage, slays undead or evil outsiders. Maneuver Descriptions: 1st level Flickering Strike Silver Crane (Strike) Level: 1 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: Instant Using the insight of the Argent Oracles, the martial adept learns to read the tangles of fate to learn how to direct their efforts in battle. Make two attack rolls, use the better of the two rolls to determine result of the attack. Crane Step Silver Crane (Boost) Level: 1 Initiation Action: 1 swift action Range: Personal Target: You Duration: Instant The grace of the Silver Crane blesses the initiator with the ability to step through battle unhindered and unharmed. The martial adept may make a free 5-ft step, even if he has already make one. Flashing Wings Silver Crane (Strike) Level: 1 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: Instant The flashing wings of the Silver Crane defend the martial adept from harm, granting him a +2 divine bonus to AC for one turn. Silver Crane Stance Silver Crane (Stance) Level: 1 Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance The swift speed of the celestial realms infuses the mind of the adept, granting him momentary flickers of foresight. A faint, ghostly image of wings is visible around the adept but vanish when he is looked upon directly. The martial adept gain a +4 insight bonus to his initiative roll and to Reflex saves. 2nd level Defensive Step Silver Crane (Counter) Level: 2 Initiation Action: 1 immediate action Range: Personal Target: You By trusting the latent awareness of the celestial within, one can use its flickering senses of the battle around him to see where the next attack is coming and move away from danger. Make a Spot check opposing the opponent's attack roll. If successful, the character may make a free 5-ft step in order to evade the attack. He may move to another square adjacent of the attacker, but will not be hit by the attack. Emerald Displacement Strike Silver Crane (Strike) Level: 2 Initiation Action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Fortitude negates Sight is key in arts of the hunting bird, and a warrior learns that this holds true for his enemy. An enemy who cannot see, is an enemy who can be defeated with greater ease. Make a successful melee attack and if the attack inflicts damage, the target must make a DC 12 + Initiator Stat Fortitude save or suffer a -4 penalty to Spot checks and a 20% miss chance on attack rolls for 1d4 rounds due to the sensory organs of the foe being dazzled with holy light. Creatures without sensory organs (such as oozes and constructs) are immune to this effect. Blessed Pinions Silver Crane (Strike) Level: 2 Initiation Action: 1 standard action Range: Melee attack Target: One creature The pinion feathers of the Silver Crane's wings gain an ethereal glimmer as if they were blessed steel, and the Argent Oracle guiding their disciple's blade may strike true as if it too were blessed, even allowing them to strike at the unseen. The martial adept makes a melee attack against a foe, and if successful, inflicts and additional 2d6 points of holy damage. The initiator may also choose to strike incorporeal foes with this strike as if they were made manifest, including fiends who are currently possessing a creature. To strike a possessing fiend, the body they inhabit must be also struck, but all damage goes to the possessing fiend without harming the host. 3rd level Exorcism Strike Silver Crane (Strike) Level: 3 Prerequisites: 1 Silver Crane maneuver Initiation Action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Fortitude partial The foes of the celestial realms tremble in fear at the wrath of the Heavens themselves, and a disciple of the Silver Crane wields that righteous anger in battle. This strike inflicts an additional 6d6 points of holy damage to the foe if it is an undead creature or an outsider with the Evil subtype, with a chance to daze the target for 1 round if he fails a Fortitude save DC 13 + Initiator Stat. Success negates the daze effect. Silver Knight’s Blade Silver Crane (Strike) Level: 3 Prerequisites: 1 Silver Crane maneuver Initiation Action: 1 standard action Range: Melee attack Target: One creature One graced with the blessings of the Silver Crane are to be both terrors to their foes and heroes to their fellows. This strike inflicts an additional 4d6 points of holy damage and heals a like amount of damage to either the initiator or to a single ally within 30ft of the martial adept. Waltz of the Silver Crane Silver Crane (Stance) Level: 3 Prerequisites: 1 Silver Crane maneuver Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance The martial adept with knowledge of this stance learns to channel the awareness of their celestial guest to subconsciously know where to move through battle without harm. These adepts duck, dodge, and flow through the fight like a dancer with the after image of ghostly silvery wings flapping behind them. While in this stance, the martial adept may move through threatened squares (but not one with an enemy in it) without provoking attacks of opportunity and he may ignore terrain difficulties. 4th level Sapphire Displacement Strike Silver Crane (Strike) Level: 4 Prerequisites: 1 Silver Crane maneuver Initiation action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Fortitude negates The agents of the celestial realms guide your blade and hinder the senses of your foes. Make a successful melee attack and if the attack inflicts damage, the target must make a DC 14 + Initiator Stat Fortitude save or fail on all Spot checks, suffer a -4 penalty on Listen and Search checks, and a 50% miss chance on attack rolls for 1d4 rounds due to the sensory organs of the foe being dazzled with holy light. Creatures without sensory organs (such as oozes and constructs) are immune to this effect. Sacred Pinions Silver Crane (Strike) Level: 4 Prerequisites: 1 Silver Crane maneuver Initiation action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Fortitude partial The martial adept enhances his melee strikes with the blessed wings of the Silver Crane, sharpening its edge to strike beyond flesh and bite spirit. The martial adept makes a melee attack against a foe, and if successful, inflicts and additional 5d6 points of holy damage. The initiator may also choose to strike incorporeal foes with this strike as if they were made manifest, including fiends who currently possess a creature. To strike a possessing fiend, the body they inhabit must be also struck, but all damage goes to the possessing fiend without harming the host. Silver Crane’s Leap Silver Crane (Boost) Level: 4 Prerequisites: 1 Silver Crane maneuver Initiation action: 1 swift action Range: Personal Target: You The flow of battle runs sharply through the Silver Crane adept’s mind, allowing him to see where his opponents will move before he makes his own. By watching these flows, he may step before their movements, allowing him greater mobility without a cost to defense. The martial adept may move up to 15-ft without provoking attacks of opportunity. 5th level Stance of the Crane Knight Silver Crane (Stance) Level: 5 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 swift action Range: Personal Target: You Duration: Stance As a disciple of the Silver Crane, the martial adept who learns its mysteries must be prepared to take the fight to the enemies of the Upper Planes. By initiating this stance, a halo of ghostly wings erupts around the adept, and his attacks manifest a ghostly beak along the striking arm of the initiator. While in this stance, the ghostly image of wings protects the martial adept against the spells and powers of evil outsiders and the undead, granting him spell resistance equal to 15 + his initiator level against those foes. In addition to the protections granted by his celestial connection, the initiator can attempt to pierce the disguise of flesh that possessing fiends often use. Make a Spot check with a DC equal to the possessing fiend's hit dice. Argent Knight’s Lance Silver Crane (Strike) Level: 5 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 standard action Range: Melee attack Target: Special Infusing his arms and weapon with the power of the Silver Crane’s striking beak, the martial adept charges at his foe and strikes with incredible strength and power which explodes with celestial light. Upon making a successful charge attack, the strike inflicts an additional 8d6 points of damage and heals the initiator and all of his allies within 30-ft of the initiator for 25 points of damage. Emerald-Tipped Feathers Silver Crane (Counter) Level: 5 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 immediate action Range: Personal A defensive technique of the Silver Crane calls for the hardening of the channeled celestial’s essence around the adept to protect him from harm. This essence often manifests in the form of a wing-like shield of faintly green light, which grants the martial adept damage reduction of 20/- against a single attack. 6th level Holy Pinions Silver Crane (Strike) Level: 6 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Will partial A master level technique of the Silver Crane, the martial adept infuses his strike with the pure celestial essence of their heavenly companion and smites the forces of the Lower Planes. The martial adept makes a melee attack against a foe, and if successful, inflicts and additional 10d6 points of holy damage. The initiator may also choose to strike incorporeal foes with this strike as if they were made manifest, including fiends who currently possess a creature. To strike a possessing fiend, the body they inhabit must be also struck, but all damage goes to the possessing fiend without harming the host. If used against a possessing fiend or an incorporeal creature, the martial adept may attempt to make this creature corporeal (if used against a possessing fiend, the creature will appear adjacent of the host) temporarily. The creature must make a DC 16 + Initiator Stat Will save or be made corporeal and stunned for 1d4 rounds. Argent King’s Scepter Silver Crane (Strike) Level: 6 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 standard action Range: Melee attack Target: One creature The initiator of this strike holds his weapon aloft briefly, allowing it to fill with holy wrath before striking the blazing weapon down with finality. This strike inflicts an additional 12d6 points of damage and heals the initiator for 50 points of damage. 7th level Holy Rush Silver Crane (Boost) Level: 7 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 swift action Range: 50-ft Target: You With a rush of speed and flare of arching wings of light, the martial adept speeds towards an ally within the blink of an eye. The character moves to an adjacent square of an ally within 50-ft. If there is no ally within this range, this maneuver cannot be used. Diamond Displacement Strike Silver Crane (Strike) Level: 7 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Fortitude negates A blinded warrior cannot strike with his eyes, and most cannot strike with their mind. The disciple of the Silver Crane strikes hard at his opponent’s senses and rips them from him decisively. Make a successful melee attack, the victim of which must make a Fortitude save with a DC of 17 + Initiator Stat or be permanently blinded and deafened by a celestial hand. Diamond-Tipped Feathers Silver Crane (Counter) Level: 7 Prerequisites: 2 Silver Crane maneuvers Initiation action: 1 immediate action Range: Personal Target: You Duration: 1 round The ultimate defensive technique of the Silver Crane, the glittering wings of celestial might wrap around the martial adept initiating this maneuver to protect him from harm. The initiator gains DR 30/- for one round or may shed one effect that has been placed upon him (such as bestow curse or the effect of a power word: blind spell, but not damage effects from spells such as fireball). 8th level Diamond Wings of the Imperial Crane Silver Crane (Stance) Level: 8 Prerequisites: 3 Silver Crane maneuvers Initiation action: 1 swift action Range: Personal Target: You Duration: Stance The true master of the Silver Crane discipline may manifest the essence of his celestial patron along his body, its light radiating from his soul to form silver-feathered ethereal wings from his back and a blazing halo of argent radiance around his head. The tactical foresight of the disciple’s celestial patron floods his mind and aids his motions in combat. The character gains an insight bonus on Initiative checks and to his to hit and damage rolls with Silver Crane weapons equal to half of his initiator level. Celestial Pinions Silver Crane (Strike) Level: 8 Prerequisites: 3 Silver Crane maneuvers Initiation action: 1 standard action Range: Melee attack Target: One creature Martial adepts with this technique have learned to strike through their ethers and destroy the very essence of their infernal foes in a blazing torrent of holy light. The martial adept makes a melee attack against a foe, and if successful, inflicts and additional 15d6 points of holy damage. The initiator may also choose to strike incorporeal foes with this strike as if they were made manifest, including fiends who currently possess a creature. To strike a possessing fiend, the body they inhabit must be also struck, but all damage goes to the possessing fiend without harming the host. If used against a possessing fiend or an incorporeal creature, the creature must make a DC 18 + Initiator Stat Will save or be instantly slain. 9th level Strike of Silver Exorcism Silver Crane (Strike) Level: 9 Prerequisites: 4 Silver Crane maneuvers Range: Melee attack Target: One creature Saving Throw: Will partial The ultimate technique of the Silver Crane is a strike that rends the essence of the foes of the heavens asunder and brings them to ruin in one blazing stroke. This strike adds an additional 80 points of holy damage to the attack, and undead or evil outsiders who are struck by this attack must make a Will save DC 19 + Initiator Stat or be instantly slain. Creatures that succeed on the saving throw are instead stunned for 1d4 rounds as their very essence quakes with the agonies inflicted by pure celestial energies. top |