General Feats | Prerequisites | Benefit |
Adaptive Style | Crusader, swordsage, or warblade level 1st | Change readied maneuvers with a full-round action |
Avenging Strike | Any good alignment | Add Cha bonus on attack and damage against an evil outsider a few times per day |
Blade Meditation[1] | Concentration 1 rank, base attack bonus +4, one martial maneuver from any discipline | +1 damage on strikes, +2 on skill check, +1 save DC with discipline-related weapons, skills, and maneuvers |
Desert Fire | One Desert Wind strike | +1d6 skirmish damage when using a Desert Wind strike |
Desert Wind Dodge | Dex 13, one Desert Wind maneuver | Move 10 feet, +1 AC, +1 fire damage |
Devoted Bulwark | One Devoted Spirit maneuver | +1 AC when foe damages you |
Evasive Reflexes | Dex 13 | Instantly take 5-ft. step instead of an attack of opportunity |
Extra Granted Maneuver | Crusader level 1st | Ready one more maneuver from your maneuvers known |
Extra Readied Maneuver | Swordsage level 1st | Ready one more maneuver from your maneuvers known |
Falling Sun Attack | Stunning Fist, one Setting Sun strike | Make Setting Sun strike a stunning attack, +1 to DC of stunning attacks and Setting Sun strikes |
Ironheart Aura | One Iron Heart stance | Adjacent allies gain +2 bonus on saves while you are in an Iron Heart stance |
Martial Stance[1] | One martial maneuver | Learn one martial stance |
Martial Study[1] | -- | Gain the use of a martial maneuver |
Rapid Assault | Base attack bonus +1 | +1d6 melee damage in first round of combat |
Shadow Blade | One Shadow Hand maneuver | Use Dex modifier instead of Str modifier on damage rolls with Shadow Sun weapons |
Shadow Trickster | Caster level 1st, one Shadow Hand stance | +1 bonus on save DCs of illusions while in a Shadow Hand stance |
Song of the White Raven | Bardic music (inspire courage), one White Raven maneuver | Use inspire courage as swift action while in a White Raven stance |
Snap Kick | Improved Unarmed Strike, base attack bonus +6 | Make an extra attack, all attacks at -2 |
Stone Power | Str 13, one Stone Dragon maneuver | Trade attack bonus for temporary hit points |
Sudden Recovery | One martial maneuver | Recover an expended maneuver as a swift action 1/day |
Superior Unarmed Strike | Improved Unarmed Strike, base attack bonus +3 | Deal greater unarmed damage |
Tiger Blooded | Ability to rage, wild shape, or shift; one Tiger Claw maneuver | Knock smaller foes back while raging or wild shaped |
Unnerving Calm | Concentration 1 rank, one Diamond Mind strike | Use Concentration in duel of wills, gain +2 bonus on attacks after successful duel for 1 round |
Vital Recovery | Two martial maneuvers | Heal 3 + level points of damage when you recover a maneuver |
White Raven Defense | One White Raven maneuver | +1 bonus to AC while adjacent to ally; adjacent allies gain +1 AC while you wield a White Raven weapon |