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Nine Swords Feats

General FeatsPrerequisitesBenefit
Adaptive StyleCrusader, swordsage, or warblade level 1stChange readied maneuvers with a full-round action
Avenging StrikeAny good alignmentAdd Cha bonus on attack and damage against an evil outsider a few times per day
Blade Meditation[1]Concentration 1 rank, base attack bonus +4, one martial maneuver from any discipline+1 damage on strikes, +2 on skill check, +1 save DC with discipline-related weapons, skills, and maneuvers
Desert FireOne Desert Wind strike+1d6 skirmish damage when using a Desert Wind strike
Desert Wind DodgeDex 13, one Desert Wind maneuverMove 10 feet, +1 AC, +1 fire damage
Devoted BulwarkOne Devoted Spirit maneuver+1 AC when foe damages you
Evasive ReflexesDex 13Instantly take 5-ft. step instead of an attack of opportunity
Extra Granted ManeuverCrusader level 1stReady one more maneuver from your maneuvers known
Extra Readied ManeuverSwordsage level 1stReady one more maneuver from your maneuvers known
Falling Sun AttackStunning Fist, one Setting Sun strikeMake Setting Sun strike a stunning attack, +1 to DC of stunning attacks and Setting Sun strikes
Ironheart AuraOne Iron Heart stanceAdjacent allies gain +2 bonus on saves while you are in an Iron Heart stance
Martial Stance[1]One martial maneuverLearn one martial stance
Martial Study[1]--Gain the use of a martial maneuver
Rapid AssaultBase attack bonus +1+1d6 melee damage in first round of combat
Shadow BladeOne Shadow Hand maneuverUse Dex modifier instead of Str modifier on damage rolls with Shadow Sun weapons
Shadow TricksterCaster level 1st, one Shadow Hand stance+1 bonus on save DCs of illusions while in a Shadow Hand stance
Song of the White RavenBardic music (inspire courage), one White Raven maneuverUse inspire courage as swift action while in a White Raven stance
Snap KickImproved Unarmed Strike, base attack bonus +6Make an extra attack, all attacks at -2
Stone PowerStr 13, one Stone Dragon maneuverTrade attack bonus for temporary hit points
Sudden RecoveryOne martial maneuverRecover an expended maneuver as a swift action 1/day
Superior Unarmed StrikeImproved Unarmed Strike, base attack bonus +3Deal greater unarmed damage
Tiger BloodedAbility to rage, wild shape, or shift; one Tiger Claw maneuverKnock smaller foes back while raging or wild shaped
Unnerving CalmConcentration 1 rank, one Diamond Mind strikeUse Concentration in duel of wills, gain +2 bonus on attacks after successful duel for 1 round
Vital RecoveryTwo martial maneuversHeal 3 + level points of damage when you recover a maneuver
White Raven DefenseOne White Raven maneuver+1 bonus to AC while adjacent to ally; adjacent allies gain +1 AC while you wield a White Raven weapon

1 A fighter can select this feat as one of his fighter bonus feats.