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Calculating Monster/ Bad Guy CR

CR Calculations


Energy Resistance (max of 15)

+.5CR   per +5 Bonus, base of 3

+.25CR per +5 Bonus, base of 2

+.15CR per +5 Bonus, base of 1


Feats

Monster Feats    +.75CR

Metamagic feats +.75CR

Combat feats      +.5CR

General feats      +.25CR


Damage Reduction

+5 = +.5CR

Bypass item -.25CR


Energy Immunity 

+.5CR per energy type


Vulnerability 

-.5CR per 


Spell Like Abilities

Base 3x per day

+.5CR per level

+.25CR per spell


Armor Class

+.2CR per +1


HP

+.3CR per +1HD+5


Spell Resistance 

(5+HD) +1CR


Special Abilities

 +1 CR

  • Ability Drain 
  • Breath Weapon
  • Constrict
  • Energy Drain
  • Extra Limbs
  • Fear 
  • Gaze
  • Improved grab
  • Poison
  • Ray
  • Fast healing
  • Regeneration
  • Winged


Improved Senses

+.5CR

  • tremor sense 60'
  • blindsight 30'
  • scent 


Templates






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