SRD‎ > ‎Ilysador‎ > ‎Bestiary‎ > ‎


The horror before you seems like an eyeless insect, yet
its long fleshy tail tells you otherwise. Strange coloration
doesn’t help and with a hiss, it whips its tail at you.
Azrathid CR 3
XP 800
CE Medium aberration (psionic)
Init +4; Senses Darkvision 60 ft.; Perception +12
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 33 (6d8+6)
Fort +3; Ref +6; Will +5
Speed 30 ft., climb 30 ft.
Melee Bite +8 (2d6+2), sting +8 (1d3+1 plus poison)
Reach 5 ft. (10 ft. with sting)
Psi-Like Abilities (ML 6th; concentration +4)
3/day—catfall (fall is 300 ft. shorter)*, chameleon (+12
to Stealth checks)*, empty mind (+4 to Will-saves)*,
shadow body
The save DCs are Charisma-based.
*Includes augmentation for the azrathid’s manifester
Str 15, Dex 19, Con 13, Int 4, Wis 11, Cha 7
Base Atk +4; CMB +6; CMD 20 (28 vs. trip)
Feats Combat Reflexes, Improved Natural Attack (bite),
Weapon Finesse
Skills Acrobatics +4 (+14 when jumping), Climb +12,
Perception +12, Stealth +16; Racial Modifiers +4
Stealth, +8 Perception, +10 Acrobatics when jumping,
and uses Dexterity for Climb checks
Environment any underground or urban
Organization solitary, mated pair (2), or clutch (2-4)
Treasure none
Special Abilities
Poison (Ex): Azrathid Poison Sting—injury; save Fort
DC 14, frequency 1/round for 6 rounds, effect paralysis
for 1 round, cure 1 save
Sometimes called shadow stalkers, azrathids feed
on the fear of their prey as well as its flesh. They favor
sapient victims, which they stalk and slay with gleeful
abandon, leaving the corpses where others will find
them. Left to its own devices, an azrathid will slaughter
an entire village over the course of a few weeks – or
depopulate an urban neighborhood, using its superior
mobility to stay one step ahead of those who try to hunt it.
Though azrathids appear eyeless at first glance, they
do have one eye, which is located at the end of their tail.
An azrathid at rest either dangles this tail below itself or
keeps it curled up above it body, giving it a scorpion-like
stance. Azrathids are generally ambush predators; they
lurk in a high place or stalk their prey from rooftops,
ceilings, or walls, then drop down to attack. Their
deadliest weapon is their bite, but an azrathid will often
engage with its stinger, hoping to stagger its prey and
savor more terror and helplessness over the course of
the battle. If given the chance, azrathids will hound their
prey for miles before killing it, but in most circumstances
azrathid attacks are as swift as they are brutal.
Against groups of foes, azrathids drop down into the
center of their enemies, using their stinger and combat
reflexes to poison as many as possible. If the fight turns
against the azrathid, it manifests shadow body and flees
to nurse its wounds, returning to attempt to pick off the
group of creatures one by one. Azrathids hold a grudge
for a very long time, and may abandon other pursuits to
stalk prey that gets away from them.
Advancement Note: Well-fed and successful azrathids
first gain the Advanced template, then the Giant template,
before following standard monster advancement rules.