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Hellfire Hobgoblin

The Hellfire Hobgoblin Clan runs amok amongst the mountains north of the Thornwoods. Usually a chaotic clan beset with infighting, recently they have become very organized advancing into the woods through Nightshade Pass.  It is believed that they are being directed by a new and powerful leader. 

Hellfire Hobgoblin (Medium Humanoid)

Ranger level 3 /Fighter level 3

Hit die: 0d8+3d8+3d10+12(42hp)

Init: 2

Speed: 20

AC: 18 + Banded mail

(Dex +1, Natural +1,  Banded mail +6, )

AC flat footed :17

AC Touch: 11

Base Attack/Grapple: 6/8

Attack: +10  Longsword 1d8+4 Crit(19-20)X2

longbow, 1d8 Crit(19-20)X2

Full attack: +7/2  Longsword 1d8+4

.            +7/-3  Scimitar 1d6+1 Crit(20-20)X2

    or  +8/3  Crossbow, repeating light 1d8(range 80)

Space/Reach: 5/5

Special Qualities: Darkvision  60,

Saves: Fort +8, Ref +6, Will +2

Abilities: Str 15, Dex 15, Con 15, Int 10, Wis 10, Chr 9

Skills: Climb -2, Concentration 2, Handle Animal 1, Hide 3, Intimidate 4, Jump -4, Know geography 1, Know nature 3, Listen 7, Move Silently 3, Ride 3, Search 0, Spot 6, Survival 6, Swim -10,

Languages: Common, Goblin

Feats: Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus, Armour prof heavy, Armour prof light, Armour prof medium, Endurance, Greater Weapon Specialization, Improved Natural Armour, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Track, Weapon Finesse 

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