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Myconid

Myconoid Beholder

(Magical Aberration)

Hit points: 50   Init:+6

Speed: 30

AC: 19 AC flat footed :18  AC Touch: 9

CMB/CMD: 

Attack: +6 spore pods, ranged touch

Special Attacks: Flyby attack, Rays 100'

  • Poison Spore DC 15 Fort 1d4 Con
  • Weakening Spore DC15 1d4 Str
  • Stunning Spore DC 15 1d4 rounds

Special Qualities: Darkvision  60, Low-light Vision, Telepathy, dominate myconid

Immune to Poison, Sleep, Paralysis, Stunning, Poly, No Crit or mind effect

Saves: Fort +7, Ref +3, Will +2

Abilities: Str 9, Dex 18, Con 15, Int 18, Wis 13, Chr 12

Skills:  Perception 6

 

Mycanoid Guard

(Medium Monstrous humanoid)

Fighter level 3  Thug

HP 23

Init: +1  Speed: 20  AC: 14  (Natural +4, )  AC flat footed :14  AC Touch: 10

CMB/CMD:

Attack: +6  Slam 1d6+3 Crit(20-20)X2    or  +7  Spores 120’ spread or 40’ ray ranged touch

Space/Reach: 5/5

Special Attacks: Spore Attack

  • Daze attack DC 14
    • The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.A dazed condition typically lasts 1 round.
  • Confusion DC 14
    • d%            Behavior
    • 01–25            Act normally.
    • 26–50            Do nothing but babble incoherently.
    • 51–75            Deal 1d8 points of damage + Str modifier to self with item in hand.
    • 76–100            Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
    • Poison DC 14 Blindness 1d4 rounds

Special Qualities: Darkvision  60

Saves: Fort +6, Ref +2, Will +3

Abilities: Str 14, Dex 10, Con 12, Int 11, Wis 5, Chr 5

Skills: Athletics 2, Stealth 12, Intimidate 2, Perception 2

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