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Psionic Barghest

CR 4
XP 1,200
LE Medium outsider (evil, extraplanar, lawful,
psionic, shapechanger)
Init +6; Senses darkvision 60 ft., scent; Perception
AC 17, touch 12, flat-footed 15 (+2 Dex, +5
hp 45 (6d10+12)
Fort +6, Ref +7, Will +7
DR 5/magic
Speed 30 ft.
Melee bite +10 (1d6+4), 2 claws +10 (1d4+4)
Special Attacks brain feed
Psi-Like Abilities (ML 7th, Concentration +8)
At will—astral traveller, biofeedback, defy
gravity, detect remote viewing
1/day—astral caravan, memory modification
(DC 16), moment of terror (DC 16)
Str 19, Dex 15, Con 15, Int 14, Wis 14, Cha 14
Base Atk +6; CMB +10; CMD 22 (24 vs. trip)
Feats Combat Reflexes, Improved Initiative,
Great Fortitude
Skills Acrobatics +11, Bluff +11, Diplomacy +11,
Intimidate +11, Perception +11, Sense Motive
+11, Stealth +11, Survival +11
Languages Infernal, Goblin, Worg
SQ change shape (goblin or wolf, polymorph)
Environment any
Organization solitary or cult (1 plus goblin tribe)
Treasure standard
Brain Feed (Su) Once per month, a barghest
can devour a non-evil humanoid’s brain as
a full-round action to gain a growth point. It
gains a bonus equal to its growth point total
on attack rolls, CMB rolls, saving throws, and
skill checks. Its maximum hit points increase
by 5 for each growth point it gains. For
every 2 growth points, a barghest’s manifester
level for its psi-like abilities and its CR
increase by +1. When a barghest reaches 4
growth points, it sheds its skin and becomes
a greater barghest, losing all of its growth
points (and bonuses) but gaining the stats
presented for a greater barghest (see
Pathfinder Roleplaying Game Bestiary for
Said to be fiendish relations of all goblinoid
races, the hateful barghests come to
the Material Plane to feed. As they consume
the bodies of innocents, they grow increasingly
powerful. A barghest eventually sheds
its skin to transform into a greater barghest,
at which point it often seeks out a tribe of
goblins or other creatures to rule.
Much like their non-psionic cousins,
psionic barghests seek to rule over goblinoids
and their gifted brethren. They use
their powers to journey to the astral plane
to launch devastating surprise attacks on
good, unsuspecting settlements, revelling in
causing terror and sowing discord. They will
frequently leave survivors battered, their will
broken and their memories of the encounter
destroyed, leaving only a vague impression
of lasting horror. They may prey upon the
same village in this fashion for weeks or even
months. They are especially fond of buccaboos
as minions, the psionic bugbears sharing
a patient malevolence that the barghest