Shadow Fey CR 7 N Evil Medium fey Init +4; Senses Darkvision 90; Perception +14 DEFENSE AC 21, Touch 15, flat footed 21 (+4 Dex, +6 Natural, +1 feats) hp 87 Fort +6, Ref +11, Will +11 Damage reduction 5/ cold-iron, Resistance to cold 15, Spell Resistance 15 OFFENSE Speed 30 Melee Single Attack Fey Blade +14 (1d8+4) Full Attack Fey Blade +14 (1d8+4) Space 5ft.; Reach 5 Special Attacks Smite law 3/ day (+10 dmg), Spell-like Abilities At will dancing lights, disguise self, invisibility,Pass without trace, Tongues, Darkness, ghost sound, obscuring mist Laughing Touch (Sp) As a melee touch creature laughs maniacally for 1 round, Can only take a move action. 7 x / day. DC 17 Spells Known: Fey Spells Mana 35 1st level spells (1-2 HD) DC 16 Disguise self Detect Magic Read Magic Daze Enthrall (HB) Sleep Silent image Ventriloquism 2nd level Spells (3-5 HD) DC17 Obscuring mist Force wave Fey charm (HB) Blur Deep slumber Disguise Other Invisibility 3rd level spells (6-8 HD) DC18 Barkskin Blink Confusion Darkseed burst (HB) Gossamar hands (HB) Hold person Ray of exhaustion STATISTICS Str 18, Dex 18, Con 14, Int 17, Wis 11, Chr 18 Base Attack 10 CMB 14; CMD 28 Feats Alertness: +2 Perception +2 Sense motive, Blind-fight: Re-roll miss chance for concealment, Combat Casting: +4 Concentration checks for Defensive casting, Deceitful: +2 Disguise +2 Bluff, Dodge: Add 1 to AC , Empower Spell: Numeric effects are increased by one-half, Eschew Materials: Cast spells without material components, Skills Appraise 3, Bluff 22, Disguise 15, Fly 10, Intimidate 4, Know Arcana 15, Perception 14, Sense Motive 8, Spellcraft 16, Stealth 16, Swim 18 SPECIAL ABILITIES Bloodline Fey When cast spell from Compulsion subschool DC + 2 Woodland Stride Can move through undergrowth at normal speed +1 Fey Blade, Cloak of Resistance +1, Potion of Cure Light Wounds |