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Shadow fey

Shadow Fey CR 7

N Evil Medium fey

Init +4; Senses  Darkvision 90; Perception +14

DEFENSE

AC 21, Touch 15, flat footed 21 

(+4 Dex, +6 Natural, +1 feats) 

hp 87 

Fort +6, Ref +11, Will +11

Damage reduction 5/ cold-iron, Resistance to cold 15, 

Spell Resistance 15

OFFENSE

Speed 30

Melee

Single Attack Fey Blade +14 (1d8+4)

Full Attack Fey Blade +14 (1d8+4)

Space 5ft.; Reach

Special Attacks

Smite law 3/ day (+10 dmg),

Spell-like Abilities At will dancing lights, disguise self, invisibility,Pass without trace, Tongues, Darkness, ghost sound, obscuring mist

Laughing Touch (Sp) As a melee touch creature laughs maniacally for 1 round, Can only take a move action.  7 x / day. DC 17


Spells Known: 


Fey Spells

Mana 35


1st level spells (1-2 HD)  DC 16

Disguise self

Detect Magic

Read Magic

Daze

Enthrall (HB)

Sleep

Silent image

Ventriloquism


2nd level Spells (3-5 HD)  DC17

Obscuring mist

Force wave

Fey charm (HB)

Blur

Deep slumber

Disguise Other

Invisibility


3rd level spells (6-8 HD)  DC18

Barkskin

Blink

Confusion

Darkseed burst (HB)

Gossamar hands (HB)

Hold person

Ray of exhaustion


STATISTICS

Str 18, Dex 18, Con 14, Int 17, Wis 11, Chr 18

Base Attack 10 CMB 14; CMD 28

Feats 

Alertness: +2 Perception +2 Sense motive,

Blind-fight: Re-roll miss chance for concealment,

Combat Casting: +4 Concentration checks for Defensive casting,

Deceitful: +2 Disguise +2 Bluff,

Dodge: Add 1 to AC ,

Empower Spell: Numeric effects are increased by one-half,

Eschew Materials: Cast spells without material components,

Skills Appraise 3, Bluff 22, Disguise 15, Fly 10, Intimidate 4, Know Arcana 15, Perception 14, Sense Motive 8, Spellcraft 16, Stealth 16, Swim 18

SPECIAL ABILITIES

Bloodline Fey When cast spell from Compulsion subschool DC + 2

Woodland Stride Can move through undergrowth at normal speed


+1 Fey Blade, Cloak of Resistance +1, Potion of Cure Light Wounds


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