Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling's claws shrivel and become withered, and a swollen sac filled with volatile chemicals grows out of its back. When a baneling gets close enough to an enemy, it triggers a reaction within its volatile payload, causing the creature to explode with a shower of searing acid. The explosion destroys the baneling but also inflicts terrible damage to its enemies,highly effective against enemy forces. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities erupt beneath their foes, giving enemies virtually no time to react. Due to their bloated nature, banelings are barely able to walk. They have been observed to tuck into a ball and roll. Hit Dice: 3d8+6 (19 hp) Initiative: +2 (+2 Dex) Speed: 20 ft., burrow 10 ft., Roll 50ft. (Charge +2 to Attack) Armour Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Attack: +10 Touch, Explosion (4d6 Acid) 15' radius Full Attack: +10 Touch, Explosion (4d6 Acid) 15' radius Space/Reach: 5 ft./5 ft. Special Qualities: Darkvision 60 ft., immunity to acid. Upon death they explode. Saves: Fort +3, Ref +3, Will +4 Abilities: Str 13, Dex 15, Con 15, Int 1, Wis 13, Cha 7 Skills: Hide +5 (+9 underground), Listen +4 (+8 underground) Organization: Solitary, pair, pack (6-15), horde (20-50 and 5-7 Hydralisks), or brood (100-200, 24-37 Hydralisks and 3-7 Ultralisks) Challenge Rating: 3
|