Hit Dice: 2d8+2 (12 hp)
Initiative: +11 (+7 Dex, Improved Initiative)
Speed: 5 ft., fly 100 ft.
AC: 21 (+7 Dex, +1 size, +3 natural)
Attacks: Bite + 3 melee
Damage: Bite 1d4
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Suicide bomb
Special Qualities: Fast healing 2
Saves: Fort +2 , Ref +7 , Will +10
Abilities: Str 10, Dex 24, Con 12, Int 1, Wis 8, Cha 2
Feats: Improved Initiative
Climate/Terrain: Any land or underground
Challenge Rating: 2
Alignment: Always lawful evil
Scourge are small, bat-like creatures that are capable of causing massive damage. If caught on the ground they are virtually helpless, able to move only five feet each round and bite at opponents. Their true nature is revealed when they swoop down from above and explode in the midst of an enemy force.
As mentioned above the scourge is of little danger when caught on the ground, however they are powerfully destructive when given a chance to sacrifice themselves for their swarm.
Suicide Bomb (Ex): Scourge are used by the zerg swarms as suicide attack creatures. They are capable of dealing a massive amount of damage though the attack itself causes them to perish. A scourge may choose, as a full round action, to release digestive juices within itself that cause it to explode upon impact with another surface or creature. They will then swoop into the midst of their enemy and decimate entire groups of creatures, going to their death themselves. A scourge who engages in a suicide bomb attack must actually strike something (either a person, the ground, a structure, etc.) but when it does it explodes into a shower of acid causing 10d10 points of damage in a radius of ten feet.
Fast Healing (Ex): A scourge heals damage extremely fast, recovering 2 hit points each round.