Wizards
Wizards are in ample supply in world overrun with innate
magic.
In Ilysador a magical guild has formed headquartered in Kalasko
with many smaller guilds in major
city states all across the continent. These guilds are a powerful political faction. Arcane spell crafting is
heavily regulated within each citi-states domain. All spell casters are required
to register with the city's guild.
Casters are magically marked by that citi-state. This mark contains
information about their name, purpose, affiliates and other vital information
involved in keeping track of them. Though a bit bureaucratic, the guild provides
a lot of magical services for the city, private citizens and travelers. Guilds can offer the
traveler many useful services including; workspace and supplies for crafting, identification
of magic items, buying or selling magic items, enchanting items, providing
spell services, access to both arcane and mundane libraries for research. Membership in the guild is is recommended.
Sorcerers
Sometimes refered by there slang name 'Seeds', are either not partial to conform to
the regulations and bureaucracy of
the Guilds or to busy with their own personal agendas. It is believed that individuals with innate magical abilities have been 'seeded' by the archtypes. They can be found as
magic for hire in many citi-states. Some consider Seeds as 'chosen' with some important destiny; most authorities view them as nuisances as they are often at opposition with citi-state and Magic Guild regulations.
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