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Purchasing Magic Items

Magic Items In Ilysador 

Table: Available Magic Items

Community Size

Base Value






1d8 items






Diamond Head

500 gp

3d4 items








10,000 gp

3d6 items

2d4 items

2d6 items







15,000 gp

3d8 items

3d6 items

2d6 items







20,000 gp

3d8 items

3d6 items

4d4 items







30,000 gp


4d6 items

4d4 items










4d6 items

* in a metropolis, nearly all minor magic items are available. 

Magic items are valuable, and most major cities have at least one or two purveyors of magic items, from a simple potion merchant to a weapon smith that specializes in magic swords. Of course, not every item in this book is available in every town. 

The following guidelines are presented to help determine what items are available in a given community. These guidelines assume a setting with an High level of magic. Some cities might deviate wildly from these baselines, subject to GM discretion. 

The number and types of magic items available in a community depend upon its size. Each community has a base value associated with it (see Table: Available Magic Items). The GM will determine availability. There is a 75% chance that any item of that value or lower can be found for sale with little effort in that community. In addition, the community has a number of other items for sale. These items are randomly determined by the GM and are broken down by category (minor, medium, or major). After determining the number of items available in each category, the GM will refer to Table: Random Magic Item Generation to determine the type of each item (potion, scroll, ring, weapon, etc.) before moving on to the individual charts to determine the exact item. 

Nonmagical items and gear are generally available in a community of any size unless the item is particularly expensive, such as full plate, or made of an unusual material, such as an adamantine longsword. These items should follow the base value guidelines to determine their availability, as with everything this all subject to GM discretion.