HB = Home Brew Spells 1st Level Spells Flare Light Produce Flame Raging Flame (HB) Burning Hands Continual Flame 2nd Level Spells agabazzar’s Scorcher combust flame dagger furnace within scorching ray pyrotechnics 3rd Level Spells fireball blades of flame fire trap flame blade flaming sphere heartfire animate fire fireburst | 4th Level Spells flame strike blast of flame fire shield body of the sun creeping fire heat metal Daylight screen of heat 5th Level Spells fire wings quilfire explosive cascade wall of fire fire stride firebrand fire burst, greater 6th Level Spells fireward inferno sun beam fire storm brilliant aura sunburst |
Home Brew Spells
1st Level
Raging Flame
<Trans[fire], VS, 1StdAct, Medium-range, Instantaneous, no save, no SR>
– All non-magical fires in a 30’ Burst flare up:
a) burn twice as bright & give off light in 2x the normal radius;
b) burn twice as hot & deal 2x damage (i.e.,. a creature who has Caught Fire takes 2d6 damage per round if caught in the area of effect);
c) consumes its fuel twice as quickly (an effected torch would only last 30 minutes). This spell Counters and Dispels Slow Burn.
2nd Level
Aganazzar’s Scorcher
<Evoc[fire], VS, 1StdAct, Closerange, Ref1/2>
– 5’ wide path to the end of range deals 1d8 per two levels (max 5d8) Fire damage.
Combust
<Evoc[fire][touch attack], VS, 1StdAct, Touch, Instantaneous, no save>
– A touched creature or object (up to 25 lbs./lvl) bursts into flames, taking 2d6 + 1/level (max +10) Fire damage. Reflex save vs. DC 15 or Catch Fire. Anyone touching the target must make a Reflex save to take 1/2 damage.
Fireburst(CArc p107)
<Evoc[fire], VSM(sulfur), 1StdAct, Instantaneous,
Ref1/2, SR applies>
– Everything within a 5’ radius, but not in the
caster’s hex (i.e., a ring of hexes around the
caster) take 1d8/lvl Fire damage (max 5d8).
Flame Dagger(MoF p94)
<Evoc[fire][touch attack], VSM(candle), 1StdAct,
Personal, 1min/lvl(D)>
– A dagger made of flames appears in the
caster’s hand. Can be used for touch attacks
that deals 1d4 + 1/level Fire damage (max
1d4+10), but no Strength modifier.
Flaming Sphere(PH p232)
<Evoc[fire], VS/AM(tallow, brimstone, iron dust)/DF,
1StdAct, Medium-range, 1rnd/lvl, RefNeg, SR
applies>
– Creates a 5’ diameter ball of fire, which can
roll/jump 30’ per round. If the sphere enters
a hex per a creature, it stops for that round &
does 2d6 Fire damage, unless the target
makes a Reflex save for no damage.
The caster can move the sphere as a Move
Action & it can go over barriers no more than
4’ high.
Raging Flame(DR314 p21)
<Trans[fire], VS/AM(alchemist’s fire)/DF, 1StdAct,
Medium-range, Instantaneous, no save, no SR>
– All non-magical fires in a 30’ Burst flare up:
a) burn twice as bright & give off light in 2x
the normal radius;
b) burn twice as hot & deal 2x damage (i.e.,.
a creature who has Caught Fire takes 2d6
damage per round if caught in the area of
effect);
c) consumes its fuel twice as quickly (an
effected torch would only last 30 minutes).
This spell Counters and Dispels Slow Burn.
Blades of Fire(CArc p99)
<Conj(create)[fire], V, 1 Swift Action, Touch, 1rnd>
– Up to two melee weapons that the caster is
wielding are sheathed in flames, doing +1d6
Fire damage for one round.
This effect stacks with any other energy
damage the weapons deal.
Furnace Within(RoE p185)
<Evoc[fire][mindset], VS/DF, 1StdAct, Instantaneous,
Ref1/2, SR applies>
– Everything within a 10’ radius Burst of the
casting Dwarf takes 1d8 per two levels (max
5d8) of Fire damage. Everything within the
area of effect may also Catch Fire.
If any barrier within the area of effect is
destroyed by this spell, anything beyond that
barrier within the area of effect also takes fire
damage.
Mindset – While this spell is prepared, but not
yet cast, the caster’s natural attacks, unarmed
attacks, and melee attacks with metallic
weapons do +1hp of Fire damage.
Note: This spell may only be cast by a Dwarf.
Scorching Ray(PH p274)
<Evoc[fire][ray], VS, 1StdAct, Close-range,
Instantaneous, no save, SR applies>
– Generates 1 ray + 1 per four levels after 3rd
(max 3 rays). Each ray does 4d6 Fire damage
& can be aimed at the same or separate
targets within a 30’ area.
Pyrotechnics(PH p267)
<Trans, VSM(fire source), 1StdAct, Long-range>
– Transforms a burning fire into either
Fireworks or a Smoke Cloud. In either case,
the fire (up to a 20’ cube) is extinguished
(unless it is cast on a Fire Elemental, which
takes 1hp/level).
Fireworks – creatures within 120’ who are
looking are the fire are Blinded for
1d4+1rnds (WillNeg, SR applies).
Smoke Cloud – 20’ radius Cloud of smoke
lasts for 1rnd/lvl. Anyone within it
receives a –4 penalty to Strength and
Dexterity until 1d4+1rnds after getting out
of the smoke (FortNeg, no SR).
Body of the Sun(CDiv p155)
<Trans[fire], VS/DF, 1StdAct, Personal, 1rnd/lvl>
– All creatures within 5’ of the caster take
1d4+1 Fire damage (Ref1/2 ) each round.
<Evoc[fire], VS, 1StdAct, Closerange, Ref1/2>
– 5’ wide path to the end of range deals 1d8 per two levels (max 5d8) Fire damage.
<Evoc[fire][touch attack], VS, 1StdAct, Touch, Instantaneous, no save>
– A touched creature or object (up to 25 lbs./lvl) bursts into flames, taking 2d6 + 1/level (max +10) Fire damage. Reflex save vs. DC 15 or Catch Fire. Anyone touching the target must make a Reflex save to take 1/2 damage.
Fireburst(CArc p107)
<Evoc[fire], VSM(sulfur), 1StdAct, Instantaneous,
Ref1/2, SR applies>
– Everything within a 5’ radius, but not in the
caster’s hex (i.e., a ring of hexes around the
caster) take 1d8/lvl Fire damage (max 5d8).
Flame Dagger(MoF p94)
<Evoc[fire][touch attack], VSM(candle), 1StdAct,
Personal, 1min/lvl(D)>
– A dagger made of flames appears in the
caster’s hand. Can be used for touch attacks
that deals 1d4 + 1/level Fire damage (max
1d4+10), but no Strength modifier.
Flaming Sphere(PH p232)
<Evoc[fire], VS/AM(tallow, brimstone, iron dust)/DF,
1StdAct, Medium-range, 1rnd/lvl, RefNeg, SR
applies>
– Creates a 5’ diameter ball of fire, which can
roll/jump 30’ per round. If the sphere enters
a hex per a creature, it stops for that round &
does 2d6 Fire damage, unless the target
makes a Reflex save for no damage.
The caster can move the sphere as a Move
Action & it can go over barriers no more than
4’ high.
Raging Flame(DR314 p21)
<Trans[fire], VS/AM(alchemist’s fire)/DF, 1StdAct,
Medium-range, Instantaneous, no save, no SR>
– All non-magical fires in a 30’ Burst flare up:
a) burn twice as bright & give off light in 2x
the normal radius;
b) burn twice as hot & deal 2x damage (i.e.,.
a creature who has Caught Fire takes 2d6
damage per round if caught in the area of
effect);
c) consumes its fuel twice as quickly (an
effected torch would only last 30 minutes).
This spell Counters and Dispels Slow Burn.
Blades of Fire(CArc p99)
<Conj(create)[fire], V, 1 Swift Action, Touch, 1rnd>
– Up to two melee weapons that the caster is
wielding are sheathed in flames, doing +1d6
Fire damage for one round.
This effect stacks with any other energy
damage the weapons deal.
Furnace Within(RoE p185)
<Evoc[fire][mindset], VS/DF, 1StdAct, Instantaneous,
Ref1/2, SR applies>
– Everything within a 10’ radius Burst of the
casting Dwarf takes 1d8 per two levels (max
5d8) of Fire damage. Everything within the
area of effect may also Catch Fire.
If any barrier within the area of effect is
destroyed by this spell, anything beyond that
barrier within the area of effect also takes fire
damage.
Mindset – While this spell is prepared, but not
yet cast, the caster’s natural attacks, unarmed
attacks, and melee attacks with metallic
weapons do +1hp of Fire damage.
Note: This spell may only be cast by a Dwarf.
Scorching Ray(PH p274)
<Evoc[fire][ray], VS, 1StdAct, Close-range,
Instantaneous, no save, SR applies>
– Generates 1 ray + 1 per four levels after 3rd
(max 3 rays). Each ray does 4d6 Fire damage
& can be aimed at the same or separate
targets within a 30’ area.
Pyrotechnics(PH p267)
<Trans, VSM(fire source), 1StdAct, Long-range>
– Transforms a burning fire into either
Fireworks or a Smoke Cloud. In either case,
the fire (up to a 20’ cube) is extinguished
(unless it is cast on a Fire Elemental, which
takes 1hp/level).
Fireworks – creatures within 120’ who are
looking are the fire are Blinded for
1d4+1rnds (WillNeg, SR applies).
Smoke Cloud – 20’ radius Cloud of smoke
lasts for 1rnd/lvl. Anyone within it
receives a –4 penalty to Strength and
Dexterity until 1d4+1rnds after getting out
of the smoke (FortNeg, no SR).
Body of the Sun(CDiv p155)
<Trans[fire], VS/DF, 1StdAct, Personal, 1rnd/lvl>
– All creatures within 5’ of the caster take
1d4+1 Fire damage (Ref1/2 ) each round.