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Elemental Armor

Evocation [Fire or Cold] [Air Electricity] [Earth acid]
Level: Forcebound 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level

This spell wreathes you in an element and causes damage to each creature that attacks you in melee.

The element also protect you from similar or alternate elemental attack.
Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage +1 point per caster level (maximum +15). In addition the Armor grants you a +2 AC bonus which increases +1/ 5 lvls. 

This damage taken depends on the element of the armor. If the attacker has spell resistance, it applies to this effect.
Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you.

Fire Armor
When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, giving off light equal to only half the illumination of a normal torch (10 feet).
You take 1/2 dmg from cold based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save.
Electrical Armor
You take only half damage from cold/fire/ earth based attacks.
If such an attack allows a Reflex save for half damage, you take no damage on a successful save.
Earth/ Acid
You take only half damage from cold/water/fire based attacks.
If such an attack allows a Reflex save for half damage, you take no damage on a successful save.
Frozen Armor
You take only half damage from fire-based attacks.
If such an attack allows a Reflex save for half damage, you take no damage on a successful save.




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