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Elemental Burst

Level: force bound 
Components: V, S, 
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius burst
Duration: Instantaneous
Saving Throw: Reflex half or Reflex negates; see text
Spell Resistance: Yes

When you cast this spell, you designate a target composed of one of the four elements—earth, fire, air, water.
The target then releases magical energy in a sudden, explosive burst, as follows:

Earth: The target throws off sharp slivers and fragments; creatures within the burst take 1d8 points of damage (Reflex save for half damage).

Fire: The target shoots out glowing sparks that deal 1d8 points of fire damage to creatures within the burst (Reflex save for half damage).


Water:Water pushes out in a fierce wave, knocking creatures within the area prone unless they make successful Reflex saves.
Creatures get a +4 bonus on their saving throws for each size category they are larger than Medium, or a -4 penalty for each size category smaller than Medium.
Exceptionally stable creatures, such as dwarves or creatures with four legs, get an additional +4 bonus.
The spell does not noticeably affect the structure or form of the target object.