Transmutation [Earth, Air, Fire, Cold] Level: Forcebound 2 Components: V, S, M, Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Animated arm Duration: 2 rounds/level Saving Throw: None Spell Resistance: Yes You bring forth an arm made of earth, fire, water or air. The corresponding element must be present in great enough quantity. At least 10 sq feet. This arm can grapple your foes. the spell fails if you attempt to cast it in an area with the wrong materials. Treated the arm as a Medium creature, with a base attack bonus equal to your caster level and a Strength score of 14 +2 per three caster levels (16 at 3rd level, 18 at 6th level, and so on).
The arm doesn't move from the square it appears in, but can make one grapple attempt per round against any creature in its square or any adjacent square, provoking attacks of opportunity as normal. If the arm can target multiple creatures, the caster chooses one.
If the caster is unable to choose a target, the arm attacks a random creature within reach (possibly including the caster's allies). Each round that it successfully pins a target, the hand deals 1d6 points of lethal damage (plus its Strength modifier). (crushing dmg for earth, cold dmg for water, fire dmg for fire, suffocation dmg for air). The arm has AC 15, hardness 4, and 3 hit points per caster level.If reduced to 0 or fewer hit points, it dissipates. |
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