The algoid is a living colony of algae that has developed some semblance of intelligence and mobility. It is roughly humanoid in shape. The algoid is 7 feet tall and weighs about 300lbs. In its natural settings it is nearly invisible until it attacks. The skin of an algoid is course and rough with a leafy texture. It is dark green to brown in color. Creature Size: Medium Senses Gained: Low-light Vision Immunity Gained: Piercing/ slashing weapons (Ex): only deal half damage Resistance Gained: Fire/ Electricity (Ex): No damage from fire/electricity Vulnerability Gained: Blunt weapons (Ex): Take normal damage from blunt weapons, ignore damage reduction; Control Water deals 1d6 points of damage per caster level Movement Gained: swim 20ft. Melee Attack: Slam Full Attack: 2 Slam Special Attacks: Mind Blast (Sp): Once every 4 rounds, psionic mind blast, 60’ cone, Will Save or be stunned for 1d4 rounds Stun (Ex): A successful critical hit on a slam attack can stun an opponent if it fails a Fortitude save Special Qualities: DR5/-, Psionics (Sp): At will, detect psionics, know location; 1/ day biocurrent Skill Bonuses Gained: +10 Stealth in swamp/ forest terrain Space 5ft.; Reach 5ft. Languages: - |