SRD‎ > ‎Ilysador‎ > ‎Classes‎ > ‎Dochar‎ > ‎Green Bound‎ > ‎plant creature‎ > ‎


The bloodthorn is a tough ,plant creature that lives in thick, briarlike patches out in the barren wastelands of the Outlands, Careeri, the Abyss, and Pandemonium. The plant subsists entirely on the blood of living creatures by draining it out through 3-inch long, hollow, needle -sharp spikes on its tendrils. Bloodthorns appear as black, humanoid vines with large-bladed tendrils. Bright red, succulent berries grow on the creature continually. The berries produce a fragrant odor that appeals to most species, especially in the deserts where bloodthorns live. If a creature survives a bloodthorn's attack and steals away a few berries, it discovers its efforts were in vain- the berries are bitter and provide no sustenance. 

Creature Size: Large

Senses Gained: Tremoresense

Immunity Gained: immune to any spells requiring visual or hearing senses.

Resistance Gained: DR5/-, Fire Resistance 10

Vulnerability Gained: -

Movement Gained: -

Melee Attack: Tendril

Full Attack: 4 Tendrils

Special Attacks:

Blood Drain (Ex): If a bloodthorn grabs an opponent, it begins draining blood. It deals 1d4 points of Constitution damage with each successful grapple check. If the opponent wins a grapple check, one of The bloodthorn's tentacles comes loose from the opponent’s body. The resulting wound continues to lose blood for an additional round.

Improved Grab (Ex): If a bloodthorn hits an opponent that is at least one size category smaller than itself with at least two tendril attacks, it deals normal damage for each tendril and attempts to start a grapple as a free action without provoking an at tack of opportunity (grapple bonus +10). If it gets a hold, it can use its blood drain ability. Thereafter, the bloodthorn has the option to conduct the grapple normally, or simply use two tendrils to hold the opponent (-20 penalty on grapple check, but the bloodthorn is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals tendril damage and drains blood.

Special Qualities: -

Skill Bonuses Gained: -

Space 10ft.; Reach 10ft.

Languages: -