SRD‎ > ‎Ilysador‎ > ‎Classes‎ > ‎Dochar‎ > ‎Green Bound‎ > ‎plant creature‎ > ‎

Burrow Root

Creature Size: (Large)

Senses Gained: blind, blindsight 30 ft., tremorsense 60 ft.;

Immunity Gained:  immune to any spells requiring visual or hearing senses.

Resistance Gained: Electrical 10 

Vulnerability Gained: -

Movement Gained: burrow 20’

Speed Burrow (Ex) A burrow root can move quickly through loose soil. Three times per day, as an immediate action, a burrow root can move 40 feet through the ground. This movement does not provoke attacks of opportunity.

Melee Attack: Bite + wounding or tail spike +1 Con dmg + wounding

Full Attack: Bite + wounding or tail spike +1 Con dmg + wounding

Special Attacks:

Wounding (Ex) Any living creature damaged by a burrow root continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative blood loss. The bleeding can be stopped by a DC 21 Heal check or the application of healing magic.

Special Qualities:

Split (Ex) When a burrow root is reduced to half of its full normal hit points or fewer, it splits in half. The new root’s game statistics are identical to those of its parent. Divide the parent creature’s remaining hit points evenly between the two organisms. The older burrow root cannot split
again for 24 hours, and the younger burrow root cannot split for 24 hours after it emerges.

Skill Bonuses Gained: -

Space 10ft.; Reach 10ft.

Languages: -



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