SRD‎ > ‎Ilysador‎ > ‎Classes‎ > ‎Dochar‎ > ‎Green Bound‎ > ‎plant creature‎ > ‎


Creature Size: (small)

The acrid scent of vinegar wafts from this shield-sized blossom. Amid shocking blue petals slowly twitches a cluster of sharp stamens arranged like a ring of teeth within a leafy muzzle.

Senses Gained: darkvision 30 ft., low-light vision, scent

Immunity Gained: cold

Resistance Gained: -

Vulnerability Gained: fire vulnerability

Movement Gained: climb 20 ft.

Melee Attack: flower plus 1d6 cold

Full Attack: flower plus 1d6 cold, 2 tendrils

Special Attacks: seed spray (15-ft. cone, 4d6 cold damage, Reflex DC for half, usable every 1d4 rounds)

Special Qualities: cold healing
Skill Bonuses Gained: -

Space 5 ft.; Reach 5 ft. (10 ft. with tendrils)

Languages: Sylvan

Cold Healing (Ex)
Calathgars are healed by cold. Anytime a calathgar is subjected to cold damage, it regains 1 hit point (regardless of the amount of cold damage dealt). When in areas of severe cold (such as arctic regions or near brown mold), a calathgar gains fast healing 1.

Seed Spray (Ex)
Once every 1d4 rounds, up to 3 times per day, a calathgar can expel a blast of thorny, frozen seeds in a 15-foot cone. All creatures in this area take 4d6 points of cold damage (Reflex DC for half ). In frigid climes—areas where the temperature is 40 degrees or colder—these seeds cling to those they strike, dealing an additional 1d6 points of cold damage on the following round. The save DC is Constitution-based.