Creature Size: (Huge) Senses Gained: tremorsense Immunity Gained: poison, acid Resistance Gained: - Vulnerability Gained: - Movement Gained: - Melee Attack: Claw plus poison Full Attack: 2 claws plus poison Special Attacks: Aura of decay, Improved grab, fungal parasite, poison Special Qualities: fast healing 15, improved mettle, improved grab Skill Bonuses Gained: - Space 5ft.; Reach 5ft. Languages: - Aura of Decay (Su): As a standard action, a fungus beast is capable of releasing a cloud of decaying spores and venom vapors in a 30 foot radius. Any opponent within the range of the cloud must make several saves. A Will save or become nauseated for 1d6 rounds. A fort Save or the spores cause a decay disease similar to mummy rot causing the lose of 1d6 con pts. Fast Healing (Ex): A fungus beast regains hit points at an extraordinarily fast rate, regaining 15 hit point per round, as long as it has at least 1 hit point remaining. Fungal Parasite (Ex): When a fungus beast begins its turn with a grappled opponent in its claws, it can attempt a special attack roll against that opponent. If this attack hits, the opponent takes piercing damage plus poison, and must also make a Fortitude save or become infected with a fungal parasite. A creature infected with a fungal parasite is takes 2d8 bludgeoning damage every round until it either dies, or a remove disease is cast upon it. If a creature dies while infected by a fungal parasite, then it's body immediately begins being eaten by the parasite, making it impossible for it to be raised by raise dead or spells of similar power. A day after death, the creatures body will begin to be engulfed by rot and fungi that, after a week, will turn into a full grown fungus beast. Improved Grab (Ex): To use this ability, a fungus beast must hit an opponent of at least large size or smaller with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to infect the opponent the following round. Improved Mettle (Ex): A fungus beast can resist magical and unusual attacks with great willpower of fortitude. If it makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), it instead completely negates the effect. Additionally, even on a failed Will or Fortitude save, the fungus beast takes only half damage. Poison (Ex): Injury, Fortitude DC, initial damage 2d4 Strength damage, secondary damage 1d4 Strength and Dexterity damage. |