Creature size: small
Senses Gained: tremorsense 30 ft Immunity Gained: Immune acid Resistance Gained: Vulnerability Gained: Movement Gained: Melee Attack: acid pellet 2d6 acid + spores Full Attack: acid pellet 2d6 acid + spores Special Attacks: - Special Qualities: can’t be tripped Space 5ft.; Reach 5ft. Languages: - Acid Pellet (Ex) A phycomid attacks by firing a glob of acid from one of its several mushroom-like stalks. This attack has a range increment of 20 feet. A phycomid can fire one acid pellets per round. Spores (Ex) Any creature that takes damage from a phycomid’s acid pellet (or consumes even a Small portion of the fungus) becomes exposed to the fungus’s spores. These spores grow quickly in living creatures. This affliction is a disease effect, although its course runs much faster than most diseases and is more poison-like in its speed, and like a poison, the spores “burn out” after a short period. A creature that is slain by a phycomid spore infestation bursts open in 1d4 rounds as a fully grown new phycomid emerges. Phycomid Spores: Disease—injury or ingested; save Fort DC ; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save. |