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Dread Hunter Spells




O – Level Spells
; Resistance, Read Magic, Mage Hand, Message, Arcane Mark, Prestidigitation

1st Level Spells; Alarm, Endure Elements, Hold Portal, Protection from Evil, Shield, Mage Armor, Obscuring Mist, Comprehend Languages, True Strike, Color Spray, Cause Fear, Ray of Enfeeblement, Enlarge Person, Feather Fall, Jump, Mana Burn

2nd Level Spells; Fog Cloud, Glitterdust, Detect Thoughts, Web, Daze Monster, Darkness, Blur, Invisibility, Mirror Image, Minor Image

3rd Level Spells; Dispel Magic, Magic Circle Against Evil, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Rage, Displacement, Major Image, Blink, Gaseous Form, Haste, Slow, Hooks of Binding, Freedom of Movement

4th level Spells; Globe of Invulnerability Lesser, Black Tentacles, Dimension Door, Solid Fog, Arcane Eye, Locate Creature, Confusion, Resilient Sphere, Shout, Invisibility Greater, Telepathic Bond, Feeblemind, Mind Fog, Dispel Magic Greater, True Seeing, Hooks of Binding (Greater)

New Spells:

Hooks of Binding
Conjuration (Creation) [Force]
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One demon or undead creature with up to 12 HD
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

You summon hooked chains of burning red and yellow force. The chains snake up from the target’s feet and entwine its legs and torso, holding it in place. The target is captured by the chains and cannot move. The creature also suffers a –4 penalty to Agility and a –2 penalty on attack rolls. To cast a spell, it must succeed at a Concentration check (DC 15 + the level of the spell it is attempting to cast) or lose the spell slot. The chains hold the target in place, no matter if it was standing, flying or swimming. Because the chains are composed of force, this spell can affect incorporeal creatures. This spell also disallows teleportation and planar travel effects.

Each round that the spell remains active, the target may attempt a Strength or Escape Artist check (DC = the spell’s save DC) as a full-round action. If successful, the creature bursts or slips the bonds and ends the spell. Arcane Material Component: A brass chain link.

Hooks of Binding, Greater
Conjuration (Creation) [Force]
Target: One demon or undead creature. This spell functions like hooks of binding, except that it can affect creatures with more than 12 HD. 

Mana Burn
Transmutation
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

A ray of magical energy leaps toward the target, leeching from it the energy necessary to cast one or more spells. You must make a ranged touch attack to hit with the ray. If the attack succeeds, the target loses mana points totaling 1d4 mana points, plus 1 mana point per caster level. The victim also takes 1d4 points of damage per mana point burned.
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