Giestorvan can create bone constructs from fallen foes. A medium or large foe creates 1 medium skeletal construct. Huge foes create 2 medium skeletal constructs. AC 11 (+1 Natural armor) HP 23 Initiative:+0 30' speed Attack: Poison Orb ranged +3 toch (2d6 poison dmg) F+0 R+0 W- S11 D10 C- I- W12 Chr 2 Construct traits Feats: Toughness Inferious Mage Construct (with Improved Skeleton Mastery) AC 12 (+1 Natural armor, +2 Dex) HP 37 (3d10+24) Initiative: +2 30' speed Attack: Cold Orb or Fire Orb ranged +5 toch (3d6 cold or fire dmg) F+0 R+1 W- S11 D13 C- I- W12 Chr 2 Construct traits Feats: Toughness Crypt Mage Construct (with Greater Skeleton Mastery) AC 14 (+1 Natural armor, +3 Dex) HP 52 (4d10+25) Initiative: +3 30' speed Attack: Electricity Orb ranged +7 toch (4d6 electric dmg) F+1 R+2 W- S11 D15 C- I- W12 Chr 2 Construct traits Feats: Toughness Death Mage Construct (with Supreme Skeletal Mastery) AC 15 (+1 Natural armor, +4 Dex) HP 68 (5d10+27) Initiative: +7 30' speed Attack: Fire/Cold/ Electricty / Acid Orb (any type) ranged +8 touch (6d6 energy dmg) F+1 R+3 W- S11 D17 C- I- W12 Chr 2 Construct traits Feats: Toughness, Improved Initiative Construct traits • No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty). • Low-light vision. • Darkvision 60 feet. • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). • Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. • Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. • Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. • A construct cannot be raised or resurrected. • Constructs do not breathe, eat, or sleep. |