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Bone Mage Construct

Giestorvan can create bone constructs from fallen foes. A medium or large foe creates 1 medium skeletal construct. Huge foes create 2 medium skeletal constructs.

Returned Mage Construct
(with Skeleton Mastery)
AC 11 (+1 Natural armor)
HP 23
Initiative:+0
30' speed
Attack: Poison Orb ranged +3 toch (2d6 poison dmg)
F+0 R+0 W-
S11 D10 C- I- W12 Chr 2
Construct traits
Feats: Toughness

Inferious Mage Construct (with Improved Skeleton Mastery)
AC 12 (+1 Natural armor, +2 Dex)
HP 37 (3d10+24)
Initiative: +2
30' speed
Attack: Cold Orb or Fire Orb ranged +5 toch (3d6 cold or fire dmg)
F+0 R+1 W-
S11 D13 C- I- W12 Chr 2
Construct traits
Feats: Toughness

Crypt Mage Construct (with Greater Skeleton Mastery)
AC 14 (+1 Natural armor, +3 Dex)
HP 52 (4d10+25)
Initiative: +3
30' speed
Attack: Electricity Orb ranged +7 toch (4d6 electric dmg)
F+1 R+2 W-
S11 D15 C- I- W12 Chr 2
Construct traits
Feats: Toughness

Death Mage Construct (with Supreme Skeletal Mastery)
AC 15 (+1 Natural armor, +4 Dex)
HP 68 (5d10+27)
Initiative: +7
30' speed
Attack: Fire/Cold/ Electricty / Acid Orb (any type) ranged +8 touch (6d6 energy dmg)
F+1 R+3 W-
S11 D17 C- I- W12 Chr 2
Construct traits
Feats: Toughness, Improved Initiative

Construct traits
No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
Low-light vision.
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Constructs do not breathe, eat, or sleep.
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