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Bone Warrior Constructs

Giestorvan can create bone constructs from fallen foes. A medium or large foe creates 1 medium skeletal construct. Huge foes create 2 medium skeletal constructs.

Bone Warrior Construct
 
AC13 (+1 Dex, +1 Natural armor, +1 Bone Shield)
HP23
Initiative +0
30' speed
Attack:  Bone Shortword melee +3 (1d6+1)
Bone Longbow  ranged +3 (1d8)
Construct traits
F+0 R+1 W-
S12 D12 C- I- W10 Chr11
Feat: Toughness

Burning Bone Construct (with Improved Skeletal Mastery)
AC 15 (+1 Dex, +3 Natural Armor, +1 Bone Shield)
HP 37 (3d10+24HD)
Initiative +1
30' movement
Attack:  Bone Longsword melee +5 (1d8+1 +1d6 fire)
Bone Longbow ranged +5 (1d8+1d6 fire)
Construct traits
F+1 R+2 W-
S12 D13 C- I- W10 Chr11
Feat: Toughness

Crypt Guard Construct (with Greater Skeletal Mastery)
AC18 (+2 Dex, +4 Natural armor, +2 Heavy Bone Shield)
HP55 (5d10+24 HD)
Initiative +2
30' speed
Attack: Bone Longsword melee +8/+3 (1d8+2)
Bone Longbow, composite ranged +8/+3 (1d8+2) 
Construct traits
F+1 R+2 W-
S12 D13 C- I- W10 Chr11
Feat: Toughness

Death Sentry Construct (with Supreme Skeletal Mastery)
AC 22 (+2 Dex, +6 Natural Armor, +4 Bone Tower Shield)
HP 71 (7d10+26 HD)
Initiative +6 (+2 Dex, +4 Improved Initiative)
40' speed
Attack: Bone Bastard Sword +10/+5 melee (2d6+3 +1d8 cold)
Bone Longbow, composite  +10/+5 ranged (2d6+3 +1d8 cold)
Construct traits
F+1 R+3 W-
S15 D14 C- I- W10 Ch11
Feats: Toughness, Improved Initiative

Construct traits
No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
Low-light vision.
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Constructs do not breathe, eat, or sleep.
Will saves made by the giestorvan.



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