Giestorvan can create bone constructs from fallen foes. A medium or large foe creates 1 medium skeletal construct. Huge foes create 2 medium skeletal constructs. AC13 (+1 Dex, +1 Natural armor, +1 Bone Shield) HP23 Initiative +0 30' speed Attack: Bone Shortword melee +3 (1d6+1) Bone Longbow ranged +3 (1d8) Construct traits F+0 R+1 W- S12 D12 C- I- W10 Chr11 Feat: Toughness Burning Bone Construct (with Improved Skeletal Mastery) AC 15 (+1 Dex, +3 Natural Armor, +1 Bone Shield) HP 37 (3d10+24HD) Initiative +1 30' movement Attack: Bone Longsword melee +5 (1d8+1 +1d6 fire) Bone Longbow ranged +5 (1d8+1d6 fire) Construct traits F+1 R+2 W- S12 D13 C- I- W10 Chr11 Feat: Toughness Crypt Guard Construct (with Greater Skeletal Mastery) AC18 (+2 Dex, +4 Natural armor, +2 Heavy Bone Shield) HP55 (5d10+24 HD) Initiative +2 30' speed Attack: Bone Longsword melee +8/+3 (1d8+2) Bone Longbow, composite ranged +8/+3 (1d8+2) Construct traits F+1 R+2 W- S12 D13 C- I- W10 Chr11 Feat: Toughness Death Sentry Construct (with Supreme Skeletal Mastery) AC 22 (+2 Dex, +6 Natural Armor, +4 Bone Tower Shield) HP 71 (7d10+26 HD) Initiative +6 (+2 Dex, +4 Improved Initiative) 40' speed Attack: Bone Bastard Sword +10/+5 melee (2d6+3 +1d8 cold) Bone Longbow, composite +10/+5 ranged (2d6+3 +1d8 cold) Construct traits F+1 R+3 W- S15 D14 C- I- W10 Ch11 Feats: Toughness, Improved Initiative Construct traits • No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty). • Low-light vision. • Darkvision 60 feet. • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). • Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. • Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. • Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. • A construct cannot be raised or resurrected. • Constructs do not breathe, eat, or sleep. Will saves made by the giestorvan. |