Orisons Detect Undead/ Outsider (HB) 1st Level Spells Detect Posion Touch of Fatigue Amplify Damage (HB) Many Jaws (HB) Ghost Shield (HB) Bone Armor (HB) Raise Bone Construct (HB) Cause Fear Protection From Undead/Outsider (HB) Iron Guts (HB) Grasp of Death (HB) Poison Bolt (HB) Speak with dead Neutralize Poison Restoration, lesser Dust to dust (HB) Disrupting weapon (HB) Shadow Weapon 2nd Level Spells Darkness Dim Vision (HB) Weaken (HB) Poison Dagger (HB) Corpse Explosion (HB) Clay Golem (HB) Backbiter (HB) Blindness/Deafness Command Undead False Life Ghoul Touch Scare Spectral Hand Venomous Volley (HB) Stone Bones (HB) Body Blades (HB) Shadow step 3rd Level Spells Lesser Shadow Healing (HB) Iron Maiden (HB) Bone Golem (HB) Terror (HB) Bone Wall (HB) Ghost touch Bestow Curse Gentle Repose Halt Undead Dispel Magic Vampiric Touch Magic Circle against Undead/Outsider (HB) Remove Curse Curse Ward (HB) Accelerate Poison Bone Chill (HB) 4th Level Spells Shadow Healing (HB) Confusion (HB) Life Tap (HB) Poison Explosion (HB) Bone Spear (HB) Death lock (HB) Death Ward Deeper Darkness Bestow Curse (HB) Fear (HB) Iron Bones (HB) Remove Disease Remove Sickness Hearts Ease (HB) Shadow walk Stinking Cloud | 5th Level Spells Greater Shadow Healing (HB) Attract (HB) Curse, Major Decripify (HB) Bone Prison (HB) Metal Golem (HB) Symbol of Pain (HB) Bind Undead (HB) Skeletal Spikes (HB) Repulsion Howling Chain (HB) Howling Agony Shadow Form (HB) Shadow Hand (HB) Death Ward (HB) 6th Level Spells Shadow Restoration (HB) Lower Resistance (HB) Poison Nova (HB) Bone Spirit (HB) Fire Golem (HB) Revive (HB) Circle of Death Eyebite Symbol of Fear (HB) Undeath to Death Disintegrate Shadow Grapple (HB) Curse, Mass (HB) 7th Level Spells Shadow Reconstitution (HB) Control Undead Finger of Death Subvert Planar Essence (HB) Dispel Magic, Greater Sarcophagus of Stone (HB) Restoration, greater (HB) Death Dragon (HB) Curse, Major Curse of Magic Negation 8th Level Spells Horrid Wilting Banishment Crown of Despair (HB) Sword of Darkness (HB) Hold Undead, Mass Rightous Glare (HB) Power word, Blind Bestow Curse, Greater (HB) 9th Level Spells Soul Retrieval (HB) Soul Bind Wail of the Banshee Devastate Undead HB) Nybors Wrathful Castigation (HB) Death Symbol of Pharasma (HB) |
Detect Undead/ Outsider
<Div, VS, 1StdAct, Concentration up to 10min/lvl, no save, no SR>
– The caster can see the Aura of
undead or outsider creatures, spells, or objects in a 60’ Cone-shaped Emanation.
The information gained increases each round:
1st round – presence of either.
2nd round – number of auras & the strength of the most powerful aura. If not in line-of-sight, the caster only knows the direction.
3rd round – strength & location of each aura.
This spell is blocked by 3’ of wood or dirt, 1’ of stone, 1” of metal, & any amount of lead. An “Overwhelming” aura may Stun a caster for 1 round, ending the spell.
1st Level
Dust to Dust
<Trans[ray], VS, 1StdAct, Close-range, Instantaneous, Fort½, SR applies>
– An Undead or an actual corpse struck by this ray takes 1d8 damage per 2 levels (max 10d8). It the target is reduced to 0 (or fewer) hit-points and was up to Large size, it is reduced to dust. Undead may make a Fortitude save for ½ damage. This spell does not effect anything other than Undead and corpses.
Amplify Damage
<Necro (curse), VS, 1rnd/lvl, 30' , Will neg>
Each time the target is hit it causes additional dmg to be taken by target, by +2/ every 2 levels. This spell can be removed by a remove curse or break enchantment spell. This spell does not stack with itself from multiple castings. Additional castings just extend the duration. This spell only effects one target when cast.
Each time the target is hit it causes additional dmg to be taken by target, by +2/ every 2 levels. This spell can be removed by a remove curse or break enchantment spell. This spell does not stack with itself from multiple castings. Additional castings just extend the duration. This spell only effects one target when cast.
Ghost Shield
School abjuration [force]; Level Geistorvan 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level (D)
Ghost Shield creates a visible field of ectoplasmic energy that hovers in front of you. The field provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.
Many Jaws
<Evoc[force], VS, 1StdAct, Medium-range, no save, SR applies>
– Generate a set of sprectral razor sharp jaws per 3 levels (max 5 jaws) that automatically hit (unless the target has Total Cover or Total Concealment). All targets must be within a 15’ area. Each set of jaws does 1d4+1 points of force damage. Inanimate objects cannot be targeted.
Bone Armor
<Conj(creat)[force], VSM(one medium corpse), 1StdAct, Touch, 1hr/lv>
tears bones from a nearby medium corpse to provide a supernatural suit of living bone that protect the necromancer and provides +4 to ac/ +1 every 4 levels. Lasts 1 hr per level.
Raise Bone Construct
tears bones from a nearby medium corpse to provide a supernatural suit of living bone that protect the necromancer and provides +4 to ac/ +1 every 4 levels. Lasts 1 hr per level.
Raise Bone Construct
<Conj(sum), VSM(1 medium corpse), 1Full Round, Close-range, 1hour/lvl>
allows giestorvan to raise 1 bone warrior / 4 levels (requires 1 medium sized corpse per skeleton raised) destroyed bone warriors can not be raised again.
Protection from Undead/Outsider
allows giestorvan to raise 1 bone warrior / 4 levels (requires 1 medium sized corpse per skeleton raised) destroyed bone warriors can not be raised again.
Protection from Undead/Outsider
<Abj, VS, Touch, 1min/lvl> – Subject gains the following:
a) +2 Deflection bonus to AC & +2 Resistance bonus to saves against the attacks & magic of undead or outsider creatures;
b) Any mind control (such as Magic Jar, Dominate Person, etc.) is Suppressed; &
c) Keeps undead or outsider Summoned creatures 1’ away unless they make a Spell Resistance
check or the subject attacks.
Iron Guts
<Abj, VSM(diluted poison), 1StdAct, Touch, 10min/lvl> – +4 Circumstance bonus on saves vs. poison.
Grasp of Death
<Evoc[cold], VS, 1StdAct, Close-range, Fort½, 151 burst SR applies>
– The target creature becomes extremely cold:
a) 1d4 per 2 levels lethal Cold damage (max10d4)
b) becomes Fatigued (FortNeg).
Grasp of Death
<Evoc[cold], VS, 1StdAct, Close-range, Fort½, 151 burst SR applies>
– The target creature becomes extremely cold:
a) 1d4 per 2 levels lethal Cold damage (max10d4)
b) becomes Fatigued (FortNeg).
Poison Bolt
Evocation
Level: Giestorvan 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You hurl a bolt of emerald green light at your for, poisoning him 1d6+1 / lvl , plus 1 point of ongoing poison damage. For every two levels of experience past 1st, you gain an additional bolt, which you fire at the same time. You have two at 3rd level, three at 5th level, four at 7th level, and the maximum of five bolts at 9th level or higher. If you shoot multiple bolts, you can have them strike a single creature or several creatures. A single bolt can strike only one creature. You must designate targets before you roll for SR or roll damage.
2nd Level
Dim Vision
<Necro[curse], V, 1StdAct, Touch, 1rnd/lvl, Will Save, no SR>
– Touched subjects vision is plagued by shadowy illumination. Subjects vision is reduced by 1/3. Target creatures of the target have Concealment (20% miss chance). Darkvision cannot see through this spell. This spell can be removed by a remove curse or break enchantment spell.
Weaken
<Necro[curse], VS, 1StdAct, touch, 1min/lvl, Will Save 1/2, SR applies>
– Target takes a penalty to Strength of 1d6 + 1 per 2 levels (max 1d6+10) (min 1 Strength). This spell can be removed by a remove curse or break enchantment spell.
Poison Dagger
<Necro[poison], VS, 1StdAct, 1 weapon touched, FortNeg>
The weapon drips with a venomous poison that can effect any ability the caster chooses. The poison does 1d6 ability damage, repeats in 1 minute. DC is 10 + ½ caster level + Primary Stat modifier.
Corpse Explosion
<Evoc, VS, 1StdAct, Close-range, Concentration up to 4 rounds, FortNeg, SR applies>
– One targeted undead creature per round must save or die from its body imploding. A given creature can only be targeted once per casting. The castor may also target a corpse, which explodes in a 10' area doing its HD in damage to all in the area.
Clay Golem
<Conj(sum), VSM(1,000 lbs of clay), 1Full Round, Close-range, 1hour/lvl>allows giestorvan to raise 1 clay golem
Backbiter
<Necro, VSF(dagger), 1StdAct, Close-range, until discharged up to 1rnd/lvl>
– The targeted melee weapon attacks its wielder the next time it is used in combat (within the spell’s duration). The wielder uses his/her own AC and, if successful, does normal damage. Whether the surprise attack hits or not, the spell is discharged after one attack. Magic weapons are allowed a Will save to negate.
Venomous Volley
<Evoc(poison), VS, 1StdAct, Instantaneous, SR applies>
– Every creature within a 15’ Cone-shaped Burst receives the following:
a) 1d6 damage per two Caster levels (max 5d6) (Ref½, SR applies); & b) –4 penalties on Fortitude saving throws vs. Poison for 1 minute per Caster level (no save, SR applies).
Stone Bones
<Trans, VSF(tiny skull carved from stone), 1StdAct, Touch, 10min/lvl>
– Touched bone warriors or bone mages gain a +2 Natural Armor bonus due to a hardened skeleton.
Body Blades
<Trans, VS, 1StdAct, Personal/ touch, 1min/lvl> – The caster’s body or bone mage, bone warrior, clay golem, bone golem, or metal golem touched becomes covered with spikes that do 1d6 (x2 on a critical) on a successful grapple check or an unarmed melee attack. The caster or touched construct also gains a +4 bonus on Escape Artist checks to escape from rope, a net, etc. If the caster is grappled, the attacker takes 2hp damage.
3rd Level
Curse Ward
Abjuration
Level: 3 Target: One creature touched
Components: V, S
Duration: 10 minutes/level or until discharged
Casting Time: Standard action
Saving Throw: Will negates (harmless)
Range: Touch
Spell Resistance: Yes (harmless)
This spell prevents the creature touched from being cursed. Such curses include: bestow curse, eyebite, and unholy blight. Against certain powerful curses, it only works if the caster’s level is higher than the caster level of the curser. Such powerful curses include: lesser geas, mark of justice, and being bitten by an infected lycanthrope (in this case use the creature’s level/HD)..Against the geas spell and mummy’s rot, the caster must be two levels higher to protect the target.
Lesser Shadow Healing
<Conj(shadow), VS, 1StdAct, Touch, SR applies>
– Cures 1d8 +1/level damage (max +5).
Iron Maiden
– Cures 1d8 +1/level damage (max +5).
Iron Maiden
<Necro[curse], VS, 1StdAct, Close-range, 1rnd/lvl, Will neg, SR applies>
You must succeed at a melee touch attack to place this curse on a single foe. The creature takes 1 point of damage for each 2 points of damage it deals for the duration of the spell. This spell can be removed by a remove curse or break enchantment spell.
Bone Golem
Bone Golem
<Conj(sum), VSM(Large corpse), 1Full Round, Close-range, 1hour/lvl>
Terror
allows giestorvan to raise 1 bone golem
Terror
<Necro[curse], VS, 1StdAct, touch, Will (see text), SR applies>
– One target with up to 5HD +2/caster level is Panicked for 1d4 +1/3 lvl rounds unless it makes its saving throw. On a successful save, the target is Frightened for 1d4 rounds unless it makes a second successful save otherwise it is then Shaken for 1d2 rounds.
Bone Wall
Conj, VS, 1stdAct, Medium range, 1rnd/lvl)
An opaque wall of bone 10' high, 6" thick, and up to 5' long per level appears anywhere you choose within range. The wall won't appear in a space occupied by creatures or objects - these will be on one side of the wall or the other determined by the DM. The wall has hit points equal to 1d10 per caster level to a max of 10d10 hit points. The entire wall crumbles to dust when it has taken this amount of damage or when the spell duration ends.
Magic circle against undead/outsiders
<Abj,VSM, Touch, 10min/lvl> – All creatures within a 10’ radius Emanation around the touched subject gain the following
a) +2 Deflection bonus to AC & +2 Resistance bonus to saves against the attacks & magic of undead/outsiders creatures;
b) Any mind control (such as Magic Jar, Dominate Person, etc.) is Suppressed; &
c) Keeps undaed/outsider Summoned creatures 3’ away unless they make a Spell Resistance
check or the subject attacks.
Bone Chill
Necromancy
Level: 2
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: No
A ray of burning cold erupts from your fingertips.
Corporeal undead struck by the ray are covered in a layer of ice, rendering the subject immobile as if held.
Each round on its turn, the subject may attempt a new saving throw to break free of the ice.
4th Level
Shadow Healing
<Conj(shadow), VS, 1StdAct, Touch, SR applies>
– Cures 2d8 +1/level damage (max +10).
Confusion
<Ench(mind)[curse], VS, 1StdAct, Medium-range, 1rnd/lvl, WillNeg, SR applies> – All targets within a 15’ radius Burst are Confused.
Iron bones
<Trans, VSF(tiny skull made from iron), 1StdAct, Touch, 1rnd/lvl>
– Touched bone construct gains +4 Natural Armor bonus due to a hardened frame.
Life Tap
<Necro[curse], VS, 1StdAct, touch, 1rnd/lvl, Will neg, SR applies>
The touched target begins leaking life force energy (1d6 pts/ 2 lvls) for one round per caster level (max 15 rounds). A successful attack on the target gives the attacker temporary hit points equal to half the life force leaked (min 1). This spell can be removed by a remove curse or break enchantment spell.
Poison Explosion
Poison Explosion
<Necro[poison], VS, 1StdAct, Instantaneous, Ref½, Fort 1/2 SR applies> - A blast of green gas bursts all around the castor. All creatures within a 20’ radius Burst of the caster take 1d10 Constitution damage, The caster takes no damage.
Bone Spear
<Evoc[force], VS, 1StdAct, touch attack, Medium-range, SR applies>
A spear consisting of phantasmal energy flies from your hand to strike a foe. The spear does 1d6 dog/ lvl.
Heart's Ease
<Ench(comp)[mind], VS, 1StdAct, Close-range, Permanent>
– Once touched subject per level has ‘emotional wounds’ healed:
a) ends Fear & Despair effects, including any similar [mind] effects
b) Dispels Confusion and Insanity;
c) restores 2d4 Wisdom damage;
d) removes the lingering effects of torture
death lock
target can not become a ghost and goes into the afterlife if killed (gw51)
Bestow Curse
<Necro(curse), VS, 1StdAct, Touch, Permanent, WillNeg, SR applies>
– Touched subject is inflicted with one of the following:
a) –6 on one ability (minimum 1);
b) –4 penalty on attacks, saves, and skill checks; or
c) 50% chance of losing each action.
This spell is not effected by Dispel Magic. It can only be removed by Break Enchantment,
Limited Wish, Miracle, Remove Curse, or Wish.
Fear
<Necro[curse][mind], VS, 1StdAct, Will(see text), SR applies>
– All target's in a 30' cone are Frightened for 1d4 rounds unless it makes its saving throw. On a successful save, the target is Shaken for 1 round.
5th level
Death ward
<Necro, VS/DF, 1StdAct, Touch, 1min/lvl> – Grants immunity to death spells & effects, gaining Negative Levels, and Negative Energy damage & ability loss.
Greater Shadow Healing
<Conj(shadow), VS, 1StdAct, Touch, SR applies>
Returns 3d8 hit points +1/ level (max +15)
Attract
Returns 3d8 hit points +1/ level (max +15)
Attract
<Ench(curse)[mind], VS, 1StdAct, Will neg, Medium-range, 1 rnd/ lvl, SR applies>
If the target creature fails a will save, all creatures within 30' must make a successful will save or see the cursed one as much their foe as you. The spell lasts until the cursed one is killed or the duration ends. A non targeted creature that successfully saves need not save again, even if it leaves and re-enters the 30' burst. This spell can be removed by a remove curse or break enchantment spell.
Decripify*
This spell can be removed by a remove curse or break enchantment spell.
Bone Prison*
Metal Golem
Bone Prison*
Metal Golem
<Conj(sum), VSM(1,000 lbs of metal), 1Full Round, Close-range, 1hour/lvl>
6th Level
Shadow Restoration
Lower Resistance*
allows giestorvan to raise 1 metal golem
Symbol of pain
Bind undead
Skeletal spikes
Howling Chain
Shadow form
Shadow hand
Death ward
6th Level
Shadow Restoration
<Conj(shadow), VS, 3Rounds, Touch, Instantaneous>
– Touched creature has penalties on one ability score removed -or- has 1d4 ability Damage cured from one ability score. Also, the subject has Fatigue removed or has Exhaustion upgraded to Fatigue. This spell cannot heal permanent ability Drain.
Lower Resistance*
This spell can be removed by a remove curse or break enchantment spell.
Poison Nova*
Bone Spirit*
Fire Golem
<Conj(sum), VSM (20'x20' cube of flame), 1Full Round, Close-range, 1hour/lvl>Poison Nova*
Bone Spirit*
Fire Golem
allows giestorvan to raise 1 fire golem
Revive*
Revive*
Symbol of fear
Shadow grapple
Curse, Mass
<Necro(curse), VS, 1StdAct, Close-range>
you can use any of your curses on multiple targets, one creature per level in a 30’ area
7th Level
Subvert planar essence
<Trans, VSM(100gp adamantine statuette),1StdAct, Medium-range, 1rnd/lvl, FortNeg, SRapplies>
– An Outsider within this spell’s immobile 20’radius Emanation have its Damage Reduction and Spell Resistance reduced by 10 points if its fails its initial Spell Resistance check and saving throw.A creature that resists the spell in either way can enter and exit its area of effect freely,while one that fails both checks is effected again every time it enters the area of effect within a single occurrence of the spell.
<Conj(shadow), VS/DF, 3Rounds, Touch, Instantaneous>
The subject is healed 4d8 + 1/lvl (max +35) hit points, & all subdual damage is restored and being immediately cured of the following: Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, Feeblemind, Insanity, Nauseated, Sickened, Stunned, and / or being Poisoned. This spells does not remove Negative Levels,
ability Drain, & lost levels. If an Undead is the target of this spell, it takes 10hp per level (max 150hp) of damage (SR applies). On a successful save, the target only takes ½ damage and cannot be brought to less than 1hp.
– Touched living subject’s missing limbs are restored. If the severed limb is touching the
subject, then it takes 1 round to heal, otherwise the limb regrows in 2d10 rounds.
Sarcophagus of Stone
<Conj(creat)[earth], VSM(piece of a sarcophagus), 1StdAct, Close-range, Instantaneous, RefNeg, no SR>
– Creates an air-tight stone sarcophagus around one target of up to large-size. The stone has Hardness 10 and is 1” thick per four Caster levels, 15 hp per inch of thickness.
Death Dragon
<Necro[fear][mind], VS, 1FullRound, Personal, 1rnd/lvl> – The caster is surrounded by the image of a Dragon made from bone & shadow with the following benefits:
a) +4 Natural Armor bonus to AC;
b) +4 Deflection bonus to AC;
c) +1 Temporary hp per level (max +20);
d) Can make armed attacks as if wielding short shorts in one or both hands;
e) Inflict Critical Wounds as a Touch Attacknby using a Standard Action; and
f) Fear, as a Standard Action;
The caster cannot cast spells with Somatic, Material, (Verbal are alright).
Greater Restoration
<Conj(shadow), VS, 10Minutes, Touch, Instantaneous>
– Touched creature is restored as follows:
a) all Negative Energy Level are removed;
b) all lost Experience Level are restored if that were drained within 1/week per level;
c) removes all ability penalties and temporary ability Damage;
d) restores all permanently Drained points;
e) eliminates Fatigue and Exhaustion; and
f) removes insanity, Confusion, & similar mental effects.
Bestow Curse, Greater
<Trans(curse)[touch attack], VS, 1StdAct, Touch, Permanent, WillNeg, SR applies> – Touched subject is inflicted with one of the following:
a) One ability score reduced to 1;
b) Two ability scores receive a –6 penalty (min 1);
c) –8 penalty on All Actions; or
d) 75% chance of losing each action.
This spell is effected by Dispel Magic, Break Enchantment, Limited Wish, or Remove Curse.
Crown of despair
<Ench(mind)[curse], VSM(mummy burial linen), 1StdAct, Personal, 1rnd/lvl>
– Anyone looking at the caster is Paralyzed for 1d4 rounds (WillNeg, SR applies). Whether the save is successful or not, a target needs only make one save against a given casting of this spell. This spell is effected by Dispel Magic, Break Enchantment, Limited Wish, or Remove Curse.
Sword of darkness
<Necro, VSM(longsword)F(large stone), 1StdAct, Medium-range, 1rnd/lvl, no save, SR applies>
– Creates a black blade of shadow energy that attacks the caster’s opponents without need for attention.
a) Attacks its target automatically with an attack bonus equal to its Caster level. The
sword can make a Standard Attack on the round it is created;
b) By making a Full Round attack, the sword can make multiple attacks as appropriate for its attack bonus;
c) An Undead struck by the sword looses 5 HP per two levels (max 25 hp)
d) If the sword attacks a creature with Spell Resistance, it gets one check to dispel the
sword. If it fails, the sword can attack that target freely.
e) The caster can change the sword’s target as a Standard Action. On such a round, it can only do a Standard Attack;
f) Attacks from the caster’s direction, but can give Flanking bonuses to the caster’s allies;
g) The sword cannot be damaged, but can be Dispelled.
Rightous Glare
<Necro[death], VS, 1StdAct, Personal, 1rnd/lvl> – The caster gets a Gaze attack with a 60’ range: undead or outsiders with 10HD or less: Make a Will save or die. On a successful save, Panicked for 2d10 rounds. Evil creatures with more than 10HD are Panicked for 2d10 rounds (WillNeg).
9th Level
Death Symbol of Pharasma
<Necro[death], VSM (5,000gp of diamond powder, 5,000gp of opal powder, 1 Minute, personal, FortNeg, SR applies>
A symbol appears above the castor and any outsider creatures or undead within a 60’ radius emanation die or are destroyed, up to 20HD total (calculate starting from the closest to the symbol. If the symbol does not slay 20HD worth of creatures when triggered, it remains active until it slays the remaining HD of creatures,however long that takes. Each creature also takes 10d12 force damage(Fort 1/2) and suffers a –6 Morale penalty on all Actions and damage rolls (Fort 1/2). Any creature who saves is safe until it leaves the 60’ radius. Reentering requires a new save.The symbol must be in plain sight, attuned creatures cannot trigger the symbol & are not effected by it when triggered. Attuning up to 10 people takes an extra round of casting time per person. All creatures wearing Pharasma's Symbol are automatically considered attuned. This spell can be Dispelled by a targeted Dispel Magic.
Soul Retrieval
<Conj(shadow), VSM(10,000gp black diamond), 10Minutes, Touch> – The castor travels into the ethereal and is able to retrieve the spirit of the deceased. Subject cannot have died of old age or natural causes. If the spirit is willing and the fates allow the spirit is reunited with the body. When brought back, the subject has all his/her hp and ability scores restored & is cured of diseases & poisons. Subject looses a Non-Recoverable Level. This spells cannot be used on Constructs, Elementals, or Outsiders.
Devastate Undead
<Necro, VS, 1StdAct, Close-range, FortNeg> – All Undead in a 30’ area who have no more HD than the caster are destroyed unless they make their Fortitude save. The caster receives 5hp/HD of Negative Energy Damage for each Undead destroyed.
Nybors Wrathful Castigation
<Ench(comp)[mind], VS, 1StdAct, Closerange, 1rnd/lvl(D), Fort½>
– Target dies unless it makes its Fortitude save. Even if it does, it must make a Will save or be Dazed and –4 on all saves for the duration.