The following are Universal and available to all pactwrought Pacts. LEAST Eldritch Essence I The pactwrought may add any of the following conditions to his Eldritch blast. Cursed Any creature struck by the pactwrought’s eldritch blast also becomes cursed for 1d4 rounds (Will negates). Subsequent blasts do not stack this condition, but do reset the duration. DC save equals 10+lvl+Cha Mod. Frightened As above. Shaken As Above. Fatigued As Above except Fort Negates. Nauseted As above except Fort Negates. Hammer Blast Allows your Eldritch blasts to do normal rather then ½ damage to objects. Blast Shape I Eldritch Spear (same) Dual Blow (as Hideous Blow) Invocations Unseen The pactwroughts unique type of energy effects how he appears to others. He may just blend into a crowd, become completely unoticable or seem to just fade into the background. The pactwrought gains a +5 bonus to stealth rolls. A perception check would detect the pactwrought if it exceeds the stealth roll. Beguiling Influence (same) Against the Odds ( as Dark Owns own Luck) Sight Beyond Sight (as Devils’ Sight) Entropic Warding (same) Leaps & Bounds (same) Ether Flux Creates a 20’ wide radius of planar energy around the invoker which grants concealment to everyone within it. All creatures (except the invoker) with the field become disorientated as if Shaken (Fort Negates) until 1 round after they leave the are aof effect. Does not block line of sight. The energy dissipates in 1 minute or can be dispersed by the invoker. See the Unseen Levitate Otherwordly Whispers LESSER Edritch Essence II The pactwrought may add any of the following conditions to his Eldritch blast. Poisoned Any creature struck by the pactwrought’s eldritch blast also becomes poisoned for 1d4 rounds (Fort negates). Subsequent blasts do not stack this condition, but do reset the duration. DC save equals 10+lvl+Cha Mod. Blinded As above. Deafened As above. Paralyzed As above. Stunned As above. Confused As above however Will Negates. Blast Shape II Eldritch Chain Invocations Mystical Compulsion (as Charm) Fly Flee the Scene Luminosity The invoker is able to control all light around him in a 20’ radius. He may dim the light down to the equivalent of a darkness spell or blast the light level up to the equivalent of a daylight spell. Manasense The invoker gains Blindsense. Mana Disruption (as Voracious Dispelling) Walk Unseen Ether Disjunction The pactwrought tears open the very fabric of the plane and imbues with his unique planar energy. Creates a 20’ tall wall that is either up 40’ long -or- up to 15’ radius. The wall can be of one particular energy type. GREATER Eldritch Essence III The pactwrought may now infuse his eldritch blast with a particular type of energy unique to his pact. The eldritch blast is now ½ magic dmg and ½ energy type damage. The pactwrought may choose Acid, Fire, Electricity, Cold or Sonic energy. Blast Shape III Eldritch Cone Invocations Impeding Vortic A 20’ radius Spread is filled with the pactwroughts unique planar energy. This energy disorientates all within it and causes them to be Grappled. Anyone grappled takes 1d8 lethal damage each round. All creatures within the area of effect take 2d6 crushing damage per round, even if not being Grappled. Even if not grappled, it is only possible to go half movement through the area of effect. This effect can be dispelled. Cascading Disruption (as Devour magic) Stasis Rift By channeling his unique planar energy the the invoker gains Total Concealment. In addition, any creature adjacent to the invoker receives a –4 penalty to Strength for 4 rounds (FortNeg, SR applies). A given creature may only be affected by a given invoker’s Stasis Rift once per 24 hours. Unworldly Rapport ( as Warlock’s Call) PARAMOUNT ( the new Dark) Eldritch Essence IV The pactwrough my now alighn his eldritch blast. H emay choose Good, Evil, Law or Chaos. Blast Shape IV Eldritch Burst ( same as Eldritch Doom) Invocations Retributive Calling The pactwrought may add the bane effect to his eldritch blast. Tempest Loci Allows the invoker and additional individual to travel through the pactwroughts home plane to make quick bursts of movement in the prim material. Chronal Foresight (as Darkforesight ) Word of Changing |