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Star Pact Invocations

Least 

Glow of Ulban 
You call upon Ulban, whose blue-white light pierces the mind and interrupts the instinct for self-preservation in those caught in its otherworldly glow. 
Standard Action 
Target: One creature 
Star Pact: If this attack hits, the target takes a –2 penalty to its next saving throw. This penalty to saving throws lasts until the end of combat. 

Prophecy of Zhudun 
You whisper snatches of prophecy glimpsed in the blank face of dead Zhudun. A vision flashes into your foe’s mind that is so horrifying that it loses track of its surroundings. 
Standard Action 
Target: One creature 
Hit: 2d8 + Charisma modifier psychic damage, and the target is dazed (save ends). The target treats all its enemies as if they are concealed until it saves from its dazed condition. 
Save: Will save for Half damage, and the target is not dazed. 

Crown of Stars 
Flaring points of star-bright light encircle your head. With each gesture, a painful point of blue-white light leaps away in a halo of choking smoke toward one foe. 
Standard Action Ranged 
Target: One creature 
Hit: 2d12 + Charisma modifier radiant damage. target is blinded until the end of your next turn. 
Save: Reflex save for Half damage and target is not blinded. 

Fevered Certainty of Caiphon 
You send your thoughts to Caiphon, the Dream Whisperer, whose direction lies beyond the farthest void, which is normal ly unknowable. Flush with the eldritch vision, a mad certainty floods your body and mind. 
Effect: Until the end of your next turn, you gain a +5 power bonus to all skill checks, but you take a –2 penalty to your Will save. 

Hands of Ihbar 
Inky black, frigid tendrils emerge as if from your foe’s own body. The tendrils curl and wind around their parent so tightly that blood flow and movement are hampered. 
Standard Action 
Target: One creature 
Hit: 2d12 + Charisma modifier cold damage, and the target is slowed until the end of your next turn. 
Save: Fort save for Half damage and target is not blinded. 

Fury of Gibbeth 
You revive the memory of ancient Gibbeth the Endless, slain before the primordials’ forge fires burned. Though formless, even the imperfect recollection of Gibbeth strikes out with all-too-real limbs of hate before you hastily forget it. 
Standard Action Ranged 
Target: One creature 
Hit: 3d10 + Intelligence modifier damage, and the target must succeed on an Acrobatics check that has a DC equal to 10 + Charisma modifier + one-half level or fall prone. At the start of its turn, the target must succeed on another Ac robatics check (DC as above) or fall prone again (save ends). 
Save: Half damage, and the target must make an Acrobatics check or fall prone. Cannot be sustained.
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