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Gold Chalicemen

The Gold Chalicemen is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight.

The cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge(Omnimagic) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int),Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft(Int).

Weapon and Armor Proficiency

Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.

Willing Healer
A Gold Chalicemen must choose the Healing domain.  The Gold Chalicemen does not worship a deity, they derive their healing from omnimagic. 

Omnimagic Domain

Fateful Touch (Su): You can touch a creature as astandard action, granting them the ability to automatically succeed or fail (at their option) on onesaving throwskill check, or ability check. The automatic success must be used within one minute of being touched.

Amor Fati (Su): Beginning at 8th level, your acceptance of the fate's grand plans leaves you mentally calm, granting you a +4 bonus to your Willsaves.

Domain Spells: 1st—serenity, 2nd—shield other, 3rd—haste, 4th—saving grace, 5th—opportunity, 6th— freedom of movement, 7th—greater sanctuary, 8th—greater spell immunity9th—repulsion.

Channel Energy (Su)
As the cleric ability, save that a Gold Chalicemen must channel arcane energy, and when she does, save for creatures with spell resistance get a second save. This ability is otherwise identical to the cleric ability of the same name.

Combat Medic (Ex)
 does not provoke attacks of opportunitywhen using the Heal skill to stabilize another creature or casting healing spells. During combat the Gold Chaliceman can cast a Healing Spell as if using the Quicken Metamagic feat with no penalties. This can be done once per day  at 3rd, twice per day at 7th, three times per day 10th, four times per day at 15th, and five times per day at 20th. 

Merciful Healing (Su)
At 3rd level, a Gold Chaliceman an channel arcane energy to relieve one or more harmful conditions.

The Gold Chaliceman chooses one of the following harmful conditions at 3rd level: fatigued, shaken, or sickened. When the Gold Chaliceman channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst.

At 6th level, she can choose another condition. It can be one of those she didn’t choose at 3rd level, or one of the following conditions: dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst.

She gains another condition at 9th level, and can choose an above condition or one of the following conditions:cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst.

Finally, at 12th level, she can choose a lower-level condition or one of the following conditions: blinded,deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst.

Feats and effects that affect a paladin’s mercy also affect this ability.

True Healer (Su)
At 8th level, when a Gold Chaliceman channels arcane energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals.