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Red Robesman

Magus Archtype

The red robesman is a skilled specialist, using magic to supplement and augment his martial mastery.

Diminished Spellcasting

Red Robesman cast one fewer spell of each level than normal Magus. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.

Ranged Spellstrike (Su)

At 4th level, a red robesman can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. At 11th level, a red robesman using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.

This ability replaces spell recall and improved spell recall.

Weapon Training (Ex)

At 6th level, a red robesman gains weapon training, as the omnimagic privateer ability, adding an additional weapon group every six levels after 6th (to a maximum of three groups at 18th level) and increasing the bonus on attack and damage rolls for weapon groups already chosen by +1.

This ability replaces the magus arcana normally gained at 6th, 12th, and 18th levels.

Fighter Training (Ex)

At 7th level, a red robesman counts his magus level –3 as his fighter level for the purpose of qualifying for feats (if he has levels in fighter, these levels stack).

At 10th level, the red robesman treats his magus levels as fighter levels for the purposes of fighter training.

This ability replaces both knowledge pool and the fighter training the magus gains at 10th level.

Armor Training (Ex)

At 8th level, a red robesman gains armor training, as thefighter ability. At 14th level, he gains armor training 2.

This ability replaces improved spell combat and greater spell combat.

Armor Mastery (Ex)

At 20th level, a red robesman gains DR 5/– when wearing armor.

This ability replaces true magus.

Magus Arcana: The following magus arcana complement the red robesman archetype: accurate strikearcane edgelingering pain, prescient attack, prescient defense, spell shield*, spellbreaker.