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Omnimagic Weapons

Melee 
The omniforges of Antchia are credited with combining omnimagic with their vast knowledge of energy spells making a whole new generation of melee weapons available. Bladed weapons that don't have any physical cutting surface at all, they instead project a blade-shaped magical force-field when activated. They have considerably more penetrating power than any bladed weapon made out of conventional matter. 

Easily activated by just applying pressure to the base, a colored blade of pure magical energy appears perfectly shaped. Though not the best choice in a ranged fight many still appreciate these weapons as stand by when in close combat quarters and their non descript appearance when not in use. Though as standard as they are, a keen observer can figure out their purpose. Omnimagic melee weapons are magical energy based weapons where the blade is formed of magical force. These weapons ignore DR and can strike incorporeal creatures. They can be suppressed in an anti magic area or by a targeted dispel and do not overcome spell resistance. 

Designs

Sword, Light
This sword is considered a light weapon and can be used single handed. It requires the Omnimagic Weapon Proficiency Light feat. 

Sword, Heavy
This sword is considered a martial weapon and must be used with two hands. It requires the Omnimagic Weapon Proficiency Martial feat. 

Omni Katar "Vblade"
This weapon is considered a light weapon and can be used single handed. It requires the Omnimagic Weapon Proficiency Light feat.

Glaive
This Glaive can be used single handed or as a pole arm and is considered a martial weapon.As a polearm it must be used with two hands. It requires the Omnimagic Weapon Proficiency Martial feat. 




Ranged
The true stars of the omni forges creation.  These weapons are able to channel the power of omniomagic into hand held devices that fire rays of energy. These weapons ignore DR and can strike incorporeal creatures. They can be suppressed in an anti magic area or by a targeted dispel and do not overcome spell resistance. These omnimagic weapons still require a ranged attack by the user and the proficiency to use the weapon.  

Firearm Types 
Each firearm can come infused with a variety of energies that the omni forges have cultivated from various sources.  Though some sources are fround upon and not used in the antochian military they still can be found on some black markets. Six designs of omnimagic wepaons have been crafted with five possible energy types.

Designs

Pistol

Rifle

Persuader

Staff

Blaster

Balista

Death Egg Launcher

Ranged Omnimagic Weapons


Energy Types

Blazers
These firearms release a bolt of searing heat when it strikes its target. It is powered by an Khaladrian crystal infused with essence from the elemental plane of fire.  Blazers are treated as fire energy damage. 

For melee weapons the blade, if the weapon has one, is orange red in color.

Force (Bruiser)
A force weapon releases a bolt of force when it strikes its target . The blade, if the weapon has one is almost invisible is almost invisible.

Cold (Chillers)
A cold weapon releases a blast of freezing energy when it strikes the target,  The blade, if the weapon has one is a whitish blue and usually gives off a slight in room temperature.

Sonic (Singers)
Blade of the weapon is present but appears dull with no cutting edge, when activated blade vibrates incredibly fast and make a high pitched noise

Electricity (Stunner)
An electrical weapon releases a bolt of electricity when it strikes its target,  The blade, if the weapon has one is formed of crackly white energy.

Thurge
Favored among omni mages and omniforges, these weapons releases a bolt of pure arcane energy when it strikes its target. Thurges are treated as arcane damage. The blade, if the weapon has one is violet in color.

The following four types of weapons are very rare and some are only rumored to exist. 

Acid (Biters)
An acid energy weapon releases a wash of corrosive acid when it strikes its target,The blade, if the weapon has one is is actually a formed stream of greenish acid, that has a very acrid odor to it and tends to drip slightly

Venom (Poison)
Assassins and thieves have contrived to create these weapons. Not used by any of the antochian military, a poison energy weapon releases a blast of posion when it strikes its target,  The blade, if the weapon has one is a bright greenish energy. 
In adition to its regular dmg the weapon does additional damage. roll needs to be made per melee encounter.
It has been rumored that some corrupt omni forges have even crafted venom weapons that are always switching poison types to avoid antipoisons that are usually created with the weapons that can make one immune. 

Enervators
White Chaliceman who have turned from the light and embraced a dark path, create an unholy bond with their weapon. Blade is jet black with a slight reddish tinge, cold and makes a unnerving sound.  Damage from a Enervator weapon is treated as unholy damage. Not much is known exactly about the Enervators as it is mostly rumored to exist. 

Calefactors
White Chaliceman who have created a holy bond with their weapon are the only ones that can create a Calefactor weapon. Blade is a brilliant White Gold, gives of a pleasant warmth and instills a +1 will save bonus to all within 5’of good alignment, makes a kind of haunting choir sound. The main shaft of these weapons is covered in golden runes that glow brightly when the weapon is activated. Damage from Calefactor weapons are treated as holy damage.  They loose their special abilities when not used by a White Chaliceman.

Omnimagic weapons can be found on the black market but you must have the right connections.  Making a diplomacy DC35 check with the right people may find you a seller, but then the cost of a single weapon could start around 8,000gp. These weapons have a limited life outside of the antochian military as the crystal within must be recharged by an omni mage or omni forge. Often weapons that are found are dead and only good as a paperweight. 



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