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Nasir wild shape

Nasir can change shape, assuming animal or vermin form. The type of animal or vermin depends on the area of settlement. This supernatural ability functions similar to a druid’s ability, but a Nasir can change form a number of times a day equal to 1 + Con modifier. Thus a Nasir with a +2 Con modifier can switch from Nasir to animal form and back again 3x in a single day. Changing form is a full round action that does provoke attacks of opportunity. A Nasir gains the ability to turn herself into any Tiny, Small or Medium animal or vermin. Her options for new forms include all creatures with the animal or vermin type. The effect lasts for 1 hour per Nasir HD, or until she changes back. 

Possible animal forms will include those that are readily available in their settlement area. The form chosen must be that of an animal or vermin the Nasir is familiar with. Nasir cannot transform into animals they are not aware of. They must see the animal in person and be able to observe it in order to make a successful transformation. The Nasir has low light vision and the supernatural ability to communicate with other animals of its kind. This is the same as the familiar’s ability to speak with animals of its type. 

A Nasir loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) 

Any gear worn or carried by the Nasir melds into the new form and becomes nonfunctional. When the Nasir reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the Nasir's feet. 

Alternate Form (Wild Shape) 

A Nasir with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the Nasir’s natural form. A Nasir using wild shape reverts to its natural form when killed, but separated body parts retain their shape. A Nasir cannot use wild shape to take the form of a creature with a template. Assuming an alternate form results in the following changes to the Nasir: 

    • The Nasir retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the Nasir gains that subtype as well. 
    • The Nasir loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature, or a monks flurry of blows. 
    • The Nasir gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form. 
    • The Nasir retains the special qualities of its original form. It does not gain any special qualities of its new form. 
    • The Nasir retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the Nasir retains the hit points of its original form despite any change to its Constitution. 
    • The Nasir retains all its feats of its old form. 
    • The Nasir gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. 
    • The Nasir retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores. 
    • Except as described elsewhere, the Nasir retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses. 
    • The Nasir retains any spell casting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components unless using the feat Natural Spell. 
    • The Nasir is effectively camouflaged as a creature of its new form, (except for coloring which resembled that of its original form) and it gains a +8 bonus on Disguise checks if it uses this ability to create a disguise.