According to legend, the first lurk learned her skills while hiding in the shadow of the first psychic warrior. There may be some truth to that legend since the two classes do share several similarities, but it is more likely that some psychic warriors chose to use their skills in stealthier ways and sought to unlock psionic methods to enhance their ambush skills. Some lurks are just thieves with psionic powers while others are hunters, spies, and even covert fighters. Suggested Backgrounds (choose one): Artisan, Drifter, Gladiator, Guttersnipe, Soldier. Suggested Personality Archetypes (choose one): Agent, Challenger, Companion, Daredevil, Mercenary, Rebel, Seeker, Strategist, Trickster, Wanderer. Character Themes One or more of the following character themes could apply to you. Hunter: You are hunting something or someone and will not let anything get in your way. You may be a bounty hunter, a tomb raider, or just someone who retrieves "lost" goods. As a hunter, you are defined by what you hunt. Maybe you hunt monsters as a freelance exterminator, or perhaps you lead expeditions of nobles after some creature in the jungle. Maybe you hunt objects simply to find them and add them to your own collection, or perhaps you act as a retrieval agent who searches for something specific that was lost. And of course you could be a bounty hunter who seeks out some of the most dangerous prey of all: intelligent beings. Psychic Rogue: You are a thief in psionic clothes. Be it a pickpocket, con artist, or burglar, you use your psionic abilities to be a better thief and to give you an edge over other rogues. You may work alone or maybe even be part of a guild of psychic thieves, wilders, and psions. In some settings, psionics is forbidden or psychics are in hiding. In such a setting, you have the advantage since you are an expert at hiding, though you may also probably be on someone's wanted list. Sneak Fighter: You are a dirty fighter and you admit it. The only rule of combat you recognize is to get it over with as quickly as possible and by any means necessary. Combat is not about rules, strategy, or honor. It is about survival. It does not matter what is required of you as long as you survive to fight again. Your life has been one struggle after another -- perhaps you grew up on the streets or got lost in the wilderness -- but you have endured it. You are the kind of person that always has a way out, you maintain several secret supply caches in case of emergency, and you always sit with your back against the wall. You choose your friends carefully and are unforgiving to those who betray you. You do not take at all well to anything that interferes with your survival. Vigilante: You are the justice in the night; you may be working alone, as part of a guild, or maybe even as an agent for a government or organization. Not all law enforcement takes place in the day. Some infiltrate criminal organizations and take them down from within. Sometimes when a person is a victim of a crime, she may decide to take justice into her own hands and deal with the criminals directly. You might also be an agent of a government, such as a spy sent into enemy territory to gain information or possibly to strike a blow for your liege and country. True Thief You are more thief than warrior and, as such, have a different set of lurk augments available to you. Replaces: Use the table below to replace the lurk augments on page 15 in Complete Psionic. Benefits: Use the following table of lurk augments:
* As per the normal lurk augments. Psionic Trapfinding: As long as you have your psionic focus, you gain the rogue ability of trapfinding. Minimum level 1st. Psionic Uncanny Dodge: As long as you have your psionic focus, you gain the rogue ability of uncanny dodge. Minimum level 3rd. Psionic Trapsense: As long as you have your psionic focus, you gain the rogue ability of trapsense with the bonus listed. Minimum level 5th. Psionic Skill Mastery: As long as you have your psionic focus, you gain the skill mastery special ability of a rogue. Minimum level 11th. Psionic Improved Evasion: As long as you have your psionic focus, your evasion ability becomes improved evasion. If you lose or sacrifice your psionic focus, it returns to regular evasion. Minimum level 14th. Opportunist: At the cost of a lurk augment, you gain the rogue special ability of opportunist. Minimum level 17th. Death Attack: At the cost of a lurk augment, you gain the assassin ability of a death attack. You must still observe your target for 3 rounds and cannot use any additional lurk augments during the 3 rounds unless you activated them at the same time as the death attack. Tracker You are a hunter, trained to track down your prey, and you have a different set of lurk augments available to you. Replaces: Use the table below to replace the lurk augments on page 15 in Complete Psionic. Benefits: Use the following table of lurk augments:
* As per the normal lurk augments. Psionic Tag: The lurk's next touch or melee attack will "tag" a creature or object with a psionic signature. You get a +1 bonus, plus an additional +1 bonus for every five manifester levels you possess, to tracking or locating this creature or object. You can have only one tag active for every five manifester levels you have and you must release one to create another. The tag's duration is a number of days equal to your lurk level.Nondetection and similar spells and psionics will conceal a tag, and dispel psionics or an antimagic fieldremoves this tag. Psionic Tracker: As long as you have psionic focus, you gain a +2 bonus on all tracking attempts. Locate Trail: At the cost of a lurk augment use, you can locate a lost trail. If there is not an actual trail there, you will discover that but still use an augment use. Locate Target: At the cost of a lurk augment use and by sacrificing your psionic focus, you can use locate object as a psi-like ability to find an object or creature that has been "tagged." Binding Attack: At the cost of a lurk augment use and with a successful attack, you can require a Reflex save to avoid being tangled or bound in the process of your attack. You might bind a foe in her cloak, pin her with your blade or wrap her with a spiked chain. Crippling Attack: At the cost of a lurk augment use, you can use the rogue special ability crippling strike. Metafaculty Tag: At the cost of a lurk augment and by sacrificing your psionic focus, you can manifestmetafaculty as a psi-like ability, targeting a "tagged" creature or object. |
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