Psion

Discipline

A psion may decide at 1st level to specialize in a discipline. Choosing a discipline provides a psion with access to the class skills associated with that discipline, as well as the powers restricted to that discipline. However, choosing a discipline also means that the psion cannot learn powers that are restricted to other disciplines. He can’t even use such powers by employing psionic items.

Psion HD: D6

0-Level Powers "Perceps"
At 1st level a Psion gains 0 level powers that can be used at will. They must be psionically focused in order to use these powers. 

Powers
At 1st level a psion starts by knowing all the powers from the powers list up to his maximum level. Each time a psion gains a level, he must go into a meditative trance for a certain amount of days. He must have a space that he will not be disturbed and obtain specific items for this ritual. Depending on the level the psion obtains determines how long he must remain in the meditative trance for and the cost of items needed. For each day the psion is required to mediate the player must make a knowledge psionics and psicraft check.  If the psion succeeds in both checks then they have been successful.  The psion must do this  for each day they are required to meditate to obtain their powers.  If a psion is able to go to a psionic college or school their time is cut in half and they gain a +2 bonus on their rolls. 

 

Power Level

 

Materials Cost

 

Time

Psicraft

 DC

Knowledge

Psionics DC

0

-

-

 

 

1st

-

-

 

 

2nd

100gp

 1 days

DC 12

DC12

3rd

300gp

 3 days

DC15

DC13

4th

500gp

5 days

DC19

DC14

5th

900gp

9 days

DC21

DC15

6th

1200gp

12 days

DC23

DC16

7th

1800gp

15 days

DC25

DC17

8th

2300gp

17 days

DC28

DC18

9th

3100gp

21 days

DC30

DC19



Psionic Disciplines

A discipline is one of six groupings of powers, each defined by a common theme. The six disciplines are clairsentience, metacreativity, psychokinesis, psychometabolism, psychoportation, and telepathy.

Clairsentience (Seer)

A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.

Metacreativity (Shaper)

A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.

Psychokinesis (Kineticist)

Psions who specialize in psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy.

Psychometabolism (Egoist)

A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter.

Psychoportation (Nomad)

A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Telepathy (Telepath)

A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.