Class Skills: Bluff, Disguise, and Use Magic Device. Bonus Feats: Light Armor Proficiency, Psionic Affinity*, Simple Weapon Proficiency, Skill Focus (Use Magic Device), and Throw Anything. Discipline Mantra: Explosive Orb: As a standard action, you can create a semi-solid explosive orb that acts as a grenade weapon. The orb deals 1d3 points of damage. This orb deals either acid, cold, electricity, or fire damage, decided when you create the orb. The orb lasts a number of rounds equal to your psion level or until thrown. |
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