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Psychokinesis (Kineticist)

A Kineticist receives the following abilities:

  • Kinetic specialist (Ex): A Kineticist has a powerful talent for using psionic powers of its discipline making resisting their abilities more difficult for their enemies. They gain a +2 DC bonus to discipline powers.
  • Minor Telekinesis (Sp): A Kineticist can use their telekenitic abilities at will. Minor Telekinesis allows you move any object(s) with your mind. The object(s) can be no more then 5lbs total.  You can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction. The object must be in line of sight.
Class Skills: Disable Device, Intimidate, and Sleight of Hand. 
Bonus Feats: Defensive Maneuver Training, Deft Hands, Combat Expertise, Quick Draw, and Weapon Focus. 

Kinesticist Discipline Powers
Discipline Powers of the Kineticist do not require additional power points to boost the strength of the power. These powers are used at current 

 Level Abilities

  • Telekinetic Push (Ex): At 1st level As a standard action, you can unleash a pulse of telekenetic energy to bull rush or trip any foe within 30 feet. When using this ability, your Combat Maneuver Bonus is equal to your psion level and you add your Intelligence instead of your Strength.