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Psychometabolism (Egoist)

An Egoist receives the following abilities:

  • Ego specialist (Ex): An Egoist has a powerful talent for using psionic powers of its discipline making resisting their abilities more difficult for their enemies. They gain a +2 DC bonus to discipline powers.
  • Rapid Metabilsm (Ex): An egoist's body is infused with psionic energy and has the capability to rapidly healing itself. An egoist gains fast healing at a rate of 1/2 their level. Through fast healing they regain hit points at an exceptional rate. Fast healing is like natural healing. At the beginning of each of the egoist’s turns, it heals a certain number of hit points but unlike regeneration, fast healing does not allow an egoist to regrow or reattach lost body parts. It does not allow lost body parts to be reattached. An egoist that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation. Fast healing does not increase the number of hit points regained if the egoist polymorphs.
Class Skills: Acrobatics, Heal, and Perception. 
Bonus Feats: Diehard, Endurance, Great Fortitude, Mind Over Body*, and Toughness. 
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