A telepath receives the following abilities:
- Telepathy specialist (Ex): A telepath has a powerful talent for using psionic powers of its discipline making resisting their abilities more difficult for their enemies. They gain a +2 DC bonus to discipline powers
- Thought Sense (Ex): The telepath's mind allows it to hear thoughts around it. Though these are just surface thoughts any intelligent creature within its 'listening area' can be heard. The telepath can hear the thoughts of any intelligent creature in a 30' radius. Certain creatures are immune to the telepath's ability including undead, constructs, vermin and any creature with thought shielding magic or ability. The Thought Sense power increases in range 5' per level of the telepath.
Telepath Discipline PowersDiscipline Powers of the Telepath do not require additional power points to boost the strength of the power. These powers are used at current telepath level.
Telepath Level Abilities - Improved Thought Sense (Ex): At 2nd level the telepath can hear surface thoughts in a 30' radius if they focus their Thought Sense for two rounds. The target is granted a will save (DC10+1/2 telepth level + Int mod).
- Greater Improved Thought Sense (Ex): At 6th level the telepath's Thought Sense ability becomes more powerful and they are able to sense deeper thoughts. The will save DC for a target is now (DC10+telepath level+ Int mod).
- Psionic Charm, Mass (Ex): At 6th level the telepath has ability to charm multiple targets. The telepath can charm (telepath level) number of targets. The targets are granted a will save (DC10+1/2 psion level + Int mod).
- Psionic Suggestion, Mass (Ex): At 12th level the telepath has the ability to use suggestion (as per the spell) on multiple targets. The telepath can suggest (telepath level) number of targets. The targets are granted a will save (DC10+1/2 psion level + Int mod).
- Paramount Thought Sense (Ex): At 12th level a telepath's Thouht Sense ability becomes more powerful and they are able to sense any secrets an individuals mind possesses. The will save DC for a target is now (DC10+1.5 x telepath level+ Int mod).
- Psionic Dominate, Mass (Ex): At 16th level the telepath has the ability to use dominate (as per the spell) on multiple targets. The telepath can dominate (telepath level) number of targets. The targets are granted a will save (DC10+1/2 psion level + Int mod).
- Modify Memory, Mass (Ex): At 18th level the telepath has the ability to use modify memory on multiple targets. The telepath can modify (telepath level) number of targets. The targets are granted a will save (DC10+1/2 psion level + Int mod).
Class Skills: Bluff, Diplomacy, and Sense Motive. Bonus Feats: Autonomous*, Deceitful, Leadership, Persuasive, and Skill Focus (Sense Motive). *Distract (Ex): You can cause a creature to become distracted for 1 round as a melee touch attack. The target has a 50% chance to act normally; otherwise, it takes no action. Once a creature has been affected, it is immune to its effects for 24 hours.
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