World Shaper

A rare, talented few develop their unique psionic abilities to the point where they can begin the journey of the world shaper. These few inspired individuals forsake the temptations of the other psionic disciplines to focus strongly on their power to reshape the universe. Along the path they choose lurks insanity, the jealousy of gods and the fear of mortal men. Those who can scale to the very heights of power break down the barriers between their will and the fundamental nature of reality. Those that fail find their power vanishing into the confusion of an insane mind.

Hit Die: d6

Requirements

To qualify to become a world shaper a character must fulfil all of the following criteria.
Abilities: Con, Dex, and Int of at least 13 and any one of the three higher than 15.
Base Power Points/Day: 20 (not including bonus points).
Skill: Knowledge (psionics) 8 ranks.

Class Skills

The world shaper class skills (and the key ability for each skill) are Knowledge (psionics) (Int), Psicraft (Int) 
Skill points at each level: 2 + Int modifier

Class Features

All of the following are class features of the world shaper prestige class.

Weapon and Armour Proficiency: A world shaper is proficient with all simple weapons. A world shaper is not proficient with any type of armour or with shields. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armour and equipment carried.

Psionic Manifestation Level: A world shaper continues to develop his psionic powers. Thus when the character gains a world shaper level, he gains psionic powers and power points as if he gained a level in a psionic class he belonged to before he added this prestige class. He does not gain any additional benefits a character of that class would normally receive only the new powers and power points. If the character had more than one psionic class before he became an world shaper the player mush decide which class to assign each level of world shaper for the purpose of determining psionic power points and psionic powers.

World Shaper Focus: The DC of all the world shaper’s metacreativity, psychoportation and psychokinetic powers increases by +1. However, the world shaper cannot manifest a clairsentience, psychometabolism, or telepathy power of 2nd level or higher.

Psychokinetic Gift: At 2nd level the world shaper unlocks the awesome potential of his psychokinetic gifts. Whenever he uses a metapsionic feat on a psychokinetic power he may reduce the additional power cost by his Constitution ability modifier (to a minimum of 1 additional power point per metapsionic feat employed).

Psychoportation Gift: At 3rd level the world shaper unlocks the awesome potential of his psychoportation gifts. Whenever he uses a metapsionic feat on a psychoportation power he may reduce the additional power cost by his Dexterity ability modifier (to a minimum of 1 additional power point per metapsionic feat employed).

Metacreativity Gift: At 4th level the world shaper unlocks the incredible power of his metacreativity gifts. Whenever he uses a metapsionic feat on a metacreative power he may reduce the additional power cost by his Intelligence ability modifier (to a minimum of 1 additional power point per metapsionic feat employed).

Master of Creation: At 6th level the world shaper masters the use of metacreativity. Any time he manifests a metacreativity power he may make a Concentration check (DC 15 + the power’s total power point cost). If he succeeds in the check, manifesting the power costs 1 power point. If he fails, he pays the normal cost.

Master of Time: At 8th level the world shaper masters the use of psychoportation. Any time he manifests a psychoportation power he may make a Concentration check (DC 15 + the power’s total power point cost). If he succeeds in the check, manifesting the power costs 1 power point. If he fails, he pays the normal cost.

Master of Matter: At 10th level the world shaper masters the use of psychokinesis. Any time he manifests a psychokinesis power he may make a Concentration check (DC 15 + the power’s total power point cost). If he succeeds in the check, manifesting the power costs 1 power point. If he fails, he pays the normal cost.

The World Shaper

Class LevelBase AttackFort SaveRef SaveWill SaveSpecialManifesting
1+0+0+0+2World shaper focus+1 level of manifesting
2+1+0+0+3Psychokinetic gift+1 level of manifesting
3+1+1+1+3Psychoportation gift+1 level of manifesting
4+2+1+1+4Metacreativity gift+1 level of manifesting
5+2+1+1+4+1 level of manifesting
6+3+2+2+5Master of creation+1 level of manifesting
7+3+2+2+5+1 level of manifesting
8+4+2+2+6Master of time+1 level of manifesting
9+4+3+3+6+1 level of manifesting
10+5+3+3+7Master of matter+1 level of manifesting
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