Shamans are spiritual visionaries of tribes and clans. These gifted warriors who can see into the world of spirits and communicate with creatures invisible to eyes of normal beings. They are beset by visions of the future and use their sight to guide their people through troubled times. Although the shaman may seem wise and serene at first glance, he is a formidable foe; when angered, his wrath is as fierce as those who have a connection to Eternals or nature "Alone, the elements are wild, chaotic. Through me, they find balance, and with that balance, purpose." - Earthwarden Orurn, Minotaur Shaman Class Skills The Shaman's class skills (and the key ability for each skill) are Athletics (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis) Skills Points at Each Level: 4 + int Alignment: Any neutral. Hit Dice: d8
Weapon and Armor Proficiency: Shamans are proficient with all simple weapons. Shamans are proficient with light and medium armor and with light and heavy shields. Mana: A Shaman gains Mana as a Druid and gains bonus mana based upon his WIS. At 1st level, a Shaman chooses a path in which to specialize. Each path unlocks
different powerful abilities over the course of the Shaman's career, as shown on the individual table for each path. The choice of a path is permanent, representing the Shaman's dedication to a specific type of mastery over the elements. All Shamans are able to summon totems, translucent figurines of spiritual significance to that particular Shaman. Calling a totem into being is a swift action, and the totem appears adjacent to the Shaman. A totem is not truly real, and does not impede movement in any way. A Shaman may only have one totem of each element called at one time; summoning a new totem of the same element immediately destroys the previous totem. A Shaman chooses one element of totem to manifest at 1st level, he may choose another totem element to manifest at 5th, 9th & 13th level. Spirit Power The Shaman summons the spirits of nature to guide and empower him. By calling upon these spirits he is able to manifest their power through him. Each level of spirit power costs mana to manifest. The mana cost is equivalent to a spell of that level. Totemic Recall (Su): As a free action, a Shaman of 8th level or higher may return all of his summoned totems to the earth, instantly destroying them and granting him 25% of the total mana cost to summon them. Call of the Elements (Su): As a swift action, a Shaman of 9th level or higher may summon one totem of each element. Using Call of the Elements costs an amount of mana equal to the total combined cost of the summoned totems. Mastery: At 16th level, a Shaman gains a potent increase to his abilities. The exact nature of this increase depends on the Shaman's specialization.
Unleash Elements (Su): As a swift action, a 20th level Shaman may focus the elemental force imbuing it into a surge of power. This ability has a varying effect based on the effect imbued.
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