SRD‎ > ‎Reference Site‎ > ‎Fantasy House Rules‎ > ‎Character Creation‎ > ‎Races‎ > ‎Races with Level Adj‎ > ‎

Aasimar

Aasimar Base Racial Features

All of the following are base racial abilities for the aasimar.

Ability Score Adjustments: +2 Charisma, +2 Wisdom

Outsider Type: Aasimar are native outsiders. Thus, they are vulnerable to spells and effects that work on creatures of the outsider type but immune to effects that target other types. For example, an aasimar would be subject to the extra damage from an outsider bane sword but immune to hold person, since that spell affects only humanoids.

Size: Aasimar are Medium size.

Speed: Aasimar base land speed is 30 feet.

Darkvision (Ex): An aasimar has darkvision to a 60-foot range.

Skill Bonuses: An aasimar has a +2 racial bonus on Perception and Persuasion checks.

Automatic Languages: Celestial, Common. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.

Table SP-19: The Aasimar Racial Class

Level    BAB   Fort   Ref   Will    Special
1st        +0          +0   +0     +1    Daylight, resistances (acid 5, cold 5, electricity 5)

Daylight (Sp): At 1st level, the Aasimar may use daylight (caster level equals Asimar's character level) once per day plus 1 every 3HD. At 20HD at will.

Energy Resistances (Ex):  Receive energy resistance 5 to acid, cold and electricity.  At 10HD the Aasimar may gain one additional resistance increases by +5, at 15HD gain an additional increase in one resistance by +5, and at 20HD gain a final increase in one resistance by +5.

Comments