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Duergar

A duergar is a good character choice for players who like dwarves with a creepier and darker edge. They usually live underground making their homes in vast caverns but occasionally some wish to escape the entrapment of subterranean life and adventure. The duergar have distinctly pale grey skin, very fair hair and luminescent eyes. Some may have red hair as well. A duergar is usually hard-hearted and has a macabre personality as life in the Underdark and in their society teaches them to be so. They are usually very stoic, diligent and have bad tempers when provoked. It is not wise to make an enemy of a duergar as they are stubborn and steadfast and would by an enemy for life. Duergar get along well with Drow and share a deep hatred of the illithid.

Duergar Base Racial Features

All of the following are base racial abilities for the duergar.

Ability Score Adjustments: +2 Constitution, +2 Wisdom, -2 Charisma.

Size: Duergar are Medium size.

Speed: Duergar base land speed is 20 feet. However, a duergar can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Combat Bonuses: A duergar gains a +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.

Darkvision (Ex): A duergar has darkvision to a 60-foot range.

Light Sensitivity (Ex): Duergar are dazzled in bright sunlight or within the radius of a daylight spell.

Stonecunning: This ability grants a duergar a +2 racial bonus on Perception checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A duergar who merely comes within 10 feet of unusual stonework can make a Perception check as if she were actively searching, and she can use the Perception skill to find stonework traps as a rogue can. A duergar can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

Saving Throw Bonuses: A duergar gains a +4 racial bonus on saving throws against paralysis, phantasms, poison, spells, and spell-like effects and a +2 racial bonus on attack rolls against illithids.

Skill Bonuses: A duergar gains a +4 racial bonus on Appraise checks that are related to stone or metal items and on Craft checks that are related to stone or metal.

Stability: A duergar gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

Automatic Languages: Common, Dwarven, Undercommon. Bonus Languages: Draconic, Giant, Goblin, Orc, Terran.

Favored Class: Fighter / Psionic Warrior

Racial Level

Level  BABFort  Reflex WillSpecial
1st  +1 +1  +0 +0 Darkvision 120 ft., immunities, spell/psi-like abilities, skill bonuses

Duergar Racial  Features

All of the following are class features of the duergar racial class.

Darkvision (Ex): A duergar's darkvision range increases to 120 feet.

Immunities: A duergar becomes immune to paralysis, phantasms, and poison. This ability replaces the base saving throw bonuses against these effects included in the duergar's base racial features.

Skill Bonuses (Ex): A duergar gains a +2 racial bonus on Perception checks and a +4 racial bonus on Stealth checks.

Choose one of the following:

Spell-like abilities 

Enlarge Person (Sp): 1 per day/ 3 HD, duergar may use enlarge person (caster level equals twice the duergar's character level, minimum 3rd). This ability affects only the duergar and whatever he carries. 

Invisibility (Sp): A duergar may use invisibility (caster level equals twice the duergar's character level, minimum 3rd) once per day/ 3 HD. This ability affects only the duergar and whatever he carries.

Psionics Package

Psi-like abilities: 1 per day/ 3HD expansion, invisibility.  These abilities affect only the duergar and whatever he carries. Manifester level is equal to Hit Dice (minimum 3rd).

Naturally Psionic: Duergar gain 6 bonus power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.


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