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Gnolls are known for their beastly cunning, their ferocious tempers, and their penchant for fighting. Though more intelligent than beasts, they tend to lack the finer reasoning of other sentient races. They enjoy fighting — almost too much. 

Gnolls are hyena-like humanoids standing about 7 feet tall. Gnolls of the same tribe tend to share a similar appearance, with either a reddish-brown, black, whitish-gray, or tan mane. Eyes range in color from pale blue to bloodshot red and are typically small and close-set in the head. As carnivores, gnolls consider all creatures as food, including members of their own race. Hunger, not gold or magic, is what motivates them.  Gnolls are happiest when well fed. They are capable of limited crafting, but no metal work. They do not mine or farm, relying instead on a nomadic existence and hunting.

Gnolls like to attack when they have the advantage of numbers, using group tactics and their physical strength to overwhelm and knock down their opponents.  They always take special care to seek the most favorable conditions possible (such as darkness, cover, or some other form of advantageous condition or terrain) when laying ambushes.

+2 Strength , +2 Constitution, +2 Dexterity, –2 Intelligence, 
–2 Charisma.

Medium size.

Humanoid (Gnoll)

A gnoll’s base land speed is 30 feet.

Darkvision out to 60 feet.

Racial Hit Dice: A gnoll begins with one levels of humanoid, which provide 1d10 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +2, Ref +2, and Will +0.

Racial Skills: A gnoll’s humanoid level give it skill points equal to 2 + Int modifier. Its class skills are Perception, Intimidate & Survival.

+1 natural armor bonus.

Hyena's Gait (Ex): Gnolls can drop to all fours as a free action, dropping any items held in their hands. While on all fours, they gain access to the Run feat. Standing back up is a swift action.

Iron Stomach: Gnolls are immune to mundane ingested diseases and toxins. They also receive a + 2 racial bonus on survival.

Keen Senses: Gnolls receive a +2 racial bonus on Perception skill checks.

Scent (Ex): This special quality allows a gnoll to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Gnolls with the scent ability can identify odors just as humans do familiar sights. Gnolls can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scent, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected by triple normal range. When a gnoll detects a scent, the exact location of the source in not revealed—only its presence somewhere within range. The gnoll can take a move action to note the direction of the scent. When the gnoll is within 5 feet of the source, it pinpoints the source’s location. A gnoll with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow the track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Gnolls tracking by scent ignore the effects of surface conditions and poor visibility.

Skill Bonuses: +2 Intimidate

Flind Born: +1 HP /lvl, +2 cha based checks to influence Gnolls and other humanoid creatures, Gains +1 damage with Flail weapons. 

Pack Attack: You deal an extra +2 to Attack and +2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it.

Gain Four Point Charge Feat. 

Gnoll Weapon & Armor Group: Gains Proficiency with all Axes, Flails and Chain weapons, Light armor & Shields.

+2 bonus on Fortitude saves against poison and disease

Automatic Language: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.

Favored Class: Ranger, Fighter

Level Adjustment: +1.

Average Height: 7’ 0” – 7’ 6” Average Weight: 280–320 lb.