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Half-Giants

+2 Constitution, +2 Strength, -2 Dexterity

Medium size.

Half-giant base land speed is 30 feet.

Low-light vision.

Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.

Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

Powerful Build (Ex)
The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

Psi-Like Abilities
1/day: stomp (DC 10). Manifester level equal to ½ HD (minimum 1st). The save DC is Charisma-based.

Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.

Favored Class: Psychic warrior.


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