Many times lovers escape into the forest. Fey often entrance these mortals to procreate in the magical dens leading to the feywilde. These children are born with the magic of the feywilde within them. These are called Houri and are often sought by the fey to bind them to a court and have them become stewards in the world for the plots of the fey. Though not as lovely as their mothers, houri are far more attractive than any elf or human, a fact that brings them great power as well as constant peril. A houri must always be on her guard, for wars have begun to win one's favor, and the basest of villains have put aside all other thoughts once they decide to capture one. Fortunately houri are more than pretty faces, able to defend themselves as well as gather companions and allies to their sides. Houri are among the most beautiful of all mortal races. They are universally fair, though their body types range from slender to buxom. They have flawlessly smooth skin, luxuriant hair, bright eyes, perfect features, and delicate, pointed ears. A houri may have any skin, eye, and hair coloration, depending on the appearance of her parents. Pale, creamy skin, blond hair, and green eyes are most common, but houri have been born with brown, black, or well-tanned skin and any imaginable hair and eye color. Houri never show signs of age, though they do mature. They follow the normal rules for ability score adjustment, but once they reach their middle years they take on an ageless beauty, making it impossible to determine the relative age of houri who are pa t their youth. Even in death houri do not lose their beauty, for their bodies never suffer the ravages of vermin or decomposition. Houri have a great love of beauty, art, nature, and music. They appreciate all expressions of love or kindness and are particularly fond of good poetry (though amused by even the worst doggerel ) . They are in no way flighty or simple, however. Houri are intelligent, cunning, even calculating when need be. A houri can become downright bloodthirsty if defending herself or those she cares for. Most houri are neutral good, valuing kindness, justice, fair play, and honesty but without being convinced that there is only one true path for achieving and protecting these things. Evil houri are extremely rare, and almost always the result of a disillusioning trauma. These houri often feel the world is too sick to ever be worthwhile and seek to destroy everything as the only way to prevent more pain and evil, without realizing they have become the very thing they abhor. Neutral houri are more withdrawn from society, convinced they should avoid inter action with mortal s entirely. Houri learn at an early age they can affect those around them without meaning to. As they mature they are cautious about what they say and whom they say it to. A houri wishing to compliment t a bard is precise in her wording, leaving no room for misinterpretation of her intention. Similarly, if a houri must correct or chide e an individual, she does so in the gentlest possible fashion. Despite this most houri are plagued by jealousy, obsession, and unwanted attention throughout their lives. A houri raised in a caring environment is generally taught to defend herself before reaching her majority at nineteen years of age. Unlike many crossbreeds, houri are accepted by nearly any community they choose to become part of, but most feel the need to see more of the world before settling down permanently, Houri are cautious when making friends, but most gather a collection of close and beloved comrades. Friends both help protect a houri, and allow her to enjoy friendly companionship with those she trusts not to ask for more than she is willing to give. Most houri become spellcasters, with druids, bards, and sorcerers most common. A houri is perfectly capable of physical violence, however, and more than one foe has been taken aback by the power of houri paladin s or the devious manipulations of houri rogues. Houri get along with most any race or class, though they are sometimes followed and hounded by young bards wishing to compose epics to their beauty. Though houri appreciate dedication to defense of the good and innocent, some paladins are too strict and conservative for houri to feel comfortable around them. A houri raised in a caring environment is generally taught to defend herself before reaching her majority at nineteen years of age. Unlike many crossbreeds, houri are accepted by nearly any community they choose to become part of, but most feel the need to see more of the world before settling down permanently, Houri are cautious when making friends, but most gather a collection of close and beloved comrades. Friends both help protect a houri, and allow her to enjoy friendly companionship with those she trusts not to ask for more than she is willing to give. +2 Dexterity, +2 Wisdom, +2 Charisma. Houri are graceful, bright, creative, charming, and always attractive. Medium -size. Houri base speed is 30 feet. Low-light vision. Houri are immune to mundane diseases and receive a +4 racial bonus on saves against all magical diseases. Houri have the following racial skills: Animal Empathy, Diplomacy, Handle Animal, Knowledge (nature), Perform, and Survival. Race level 1 BAB+0, F+0, R+2, W+2 ; +2 Cha, Dazzling Beauty, Fey Magic Race level 2 BAB+1, F+0, R+3, W+3 ; +2 Cha, , Fey Sight, Eldritch Vestiture Dazzling Beauty (Su): A houri can summon some of the unearthly beauty of her mother 1 + her CHA mod per day. All creatures within 30 feet of the houri who look at her must make a Will save (DC = 10 + 1/2 houri's character level + houri's Charisma modifier). Those who fail the save are fascinated as long as they remain gazing at her. Magic of the Fey: +2 Casting Level, a Houri adds her racial levels for purposes of spells per day, saving throws and other level-dependent effects. Fey Magic: Being fey blooded the Houri have access to the Reverie Houri also have the following racial feats: ELDRITCH VESTITURE The power of your fey soul allows you to negate some of the damage from attacks by anything but weapons made of cold iron. You gain an additional damage reduction of 5/cold iron. FEY SIGHT Your fey vision is enhanced to the point where you can see magic itself. You receive Arcane Sight as a free supernatural ability, usable at will. Special: Magical darkness can still obscure your view. |
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