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Mechanatrixes are planetouched who can trace their ancestry to one of the bizarre clockwork beings that reside on the plane of Mechanus.

Mechntrixes are mostly human in appearance, but they have one or more mechanical or inorganic features. Most mechanatrixes have smooth skin with a faint metallic sheen. They behave with cold rationality and have a no-nonsense attitude toward life.As befitting their nature, mechanatrixes have an affinity for mechanical objects of all kinds. They have an innate understanding of engineering and all sorts of crafts. The more martial minded mechanitrixes become excellent Siege engineers. Mechanatrixes are often found in societies with war forges and artificers. Most mechanatrixes are firm believers in law and do whatever they can to fight chaos and bring order to tumultuous areas.

Ability Score Adjustments: +2 Con , +2 Int , -2 Cha, strong and wise, their cold mechanical natre 

Outsider Type: Mechanitrix are native outsiders, so they are vulnerable to spells and effects that work on creatures of the outsider type but immune to effects that target other types. For example, a Mechanitrix would be subject to the extra damage from an outsider bane sword but immune to hold person, since that spell affects only humanoids.

Size: Mechanitrix are Medium size.

Speed: Mechanitrix base land speed is 30 feet.

Darkvision (Ex): A Mechanitrix has darkvision to a 60-foot range.

Skill Bonuses: +4 Knowledge (arch & eng, +2 perception, all knowledge skills are race skills

The Mechanitrix Racial Class

BAB +1 Fort +2 Ref +0 Will+0    Special: Natural armor, great fortitude, Electrical imm, Electrical healing, Shocking grasp

+1 natural armor

gain feat great fortitude

Electrical immunity 

Shocking Grasp once per day/ 3 HD as cast by a sorcerer of the level or the mechanitrix's character level

Electricity Healing (Ex): Because of a mechanitrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal.