The Feytouched/Half-Fey Transition Class Feytouched creatures bear the fingerprint of the weird and pay for it with a +1 level adjustment. Those who embrace their wild side can go on to become half-fey, and this transition requires only one level instead of the normal two for the standard template class. Table SP-28: The Feytouched/Half-Fey Transition Class
Feytouched/Half-Fey Transition Class Features All of the following are class features of the feytouched/half-fey transition class. Ability Score Changes: The indicated ability score increases or decreases by the amount noted. Immunity to Enchantments (Ex): A feytouched/half-fey is immune to all spells and effects from the Enchantment school. Spell-Like Abilities: Starting at 1st level, a feytouched/half-fey with an Intelligence or Wisdom score of 8 or better gains spell-like abilities. The exact abilities gained depend on her character level, according to the following table. In each case, the caster level equals the feytouched/half-fey's character level. Save DCs, where applicable, are Charisma-based (10 + spell level + feytouched/half-fey's Charisma modifier).
Wings (Ex): A feytouched/half-fey grows insectlike wings (usually butterfly-type), which she may use to fly at up to double her base land speed with good maneuverability. |
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