Tieflings who wish to become half-fiends can do so in just three race levels. Table The Tiefling/Half-Fiend Transition Class
![]() Tiefling/Half-Fiend Transition Class Features All of the following are class features of the tiefling/half-fiend transition class. Ability Score Changes: The indicated ability score increases or decreases by the amount noted. Natural Armor Improvements: At 1st level, the tiefling/half-fiend's natural armor bonus increases by +1. A character that does not normally have a natural armor bonus (such as a human) is considered to have an initial natural armor bonus of +0 for the purpose of this ability. Claws: At 1st level, the tiefling/half-fiend gains two natural claw attacks if he didn't already have them. Each claw attack deals 1d6 points of damage. Bite: At 1st level, the tiefling/half-fiend gains a natural bite attack if he didn't already have one. His bite attack deals 1d8 points of damage. Poison Immunity (Ex): At 1st level, a tiefling/half-fiend becomes immune to all poisons. Resistances (Ex): At 1st level, a tiefling/half-fiend gains acid, cold, and electricity resistance 5. When he reaches 3rd level, each of these resistances increases to 10. Spell-Like Abilities: Starting at 1st level, a tiefling/half-fiend with an Intelligence or Wisdom score of 8 or better gains spell-like abilities. The exact abilities gained depend on the tiefling/half-fiend's character level and level in the transition class, according to the following table. In each case, the caster level equals the tiefling/half-fiend's character level. Save DCs, where applicable, are Charisma-based (10 + 1/2 HD + tiefling/half-fiend's main class modifier). These abilities are in addition to his tiefling spell-like abilities.
The character gains each spell-like ability as soon as he meets both qualifications for it. Spell-like abilities are cumulative. Spell-like abilities can be used x times per day. Spell Resistance (Su): At 1st level, a tiefling/half-fiend gains spell resistance equal to his character level (maximum 25). At 3rd level, his spell resistance increases by +10 (maximum 35). Damage Reduction (Su): A 2nd-level or higher tiefling/half-fiend has damage reduction 5/good if his character level is 11th or lower, or damage reduction 10/good if his character level is 12th or higher. Smite (Su): Once per day, a tiefling/half-fiend of at least 2nd level may attempt to smite a creature with one normal melee attack. This attack deals +1 Attk/ 2 lvls and extra damage equal to his HD (maximum +20) against a foe plus main class modifier if applicable. (Only Cha, Wis, Int modifier). Wings (Ex): At 3rd level, a tiefling/half-fiend grows batlike wings, which he may use to fly at up to his base land speed with average maneuverability. |
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